I want to make a sim kinda game where you are looking after a little civilisation of people and you build houses and other buildings. But not sure how once multiple of the same the building has been built to save where it has been placed and save any info for each one. So you can quit and come back later
I could do if there was one buy idk with multiple. Thank you
I know how to with one active object. But if I am using lots of the same active object. But I want them to have different values and positions saved to each one.
UrbanMonk is right. You can also look up the concept of tilemaps if you don't want to use 2D coordinates.
The problem with (a multiple of the same) active objects in KNP/TGF/MMF is: you don't know to which one you are referring unless something happens with that object. For instance: there is a collision with the active or someone clicks on it. Of course there are some ways around this problem.
Also your game would be very similar to a level editor.