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Dave S.



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24th March, 2014 at 24/03/2014 20:33:58 -

I'm using Fusion 2.5. It appears that the 'Only one action when event loops' is acting exactly the same way as 'Run this event once'. Has anyone else come across this (in any version)?

 
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Ricky

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24th March, 2014 at 24/03/2014 20:44:08 -

I made a simple test to confirm it works properly. You are probably still meeting the conditions so it's not resetting.

 
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Ricky

loves Left For Dead 2

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24th March, 2014 at 24/03/2014 20:55:30 -

Here's the test MFA showing it's working properly
http://rickygames.net23.net/downloads/OnlyOneactionTest.mfa

if you remove only one action when event loops, the sound will spam when the two objects overlap

Edited by Ricky

 
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Dave S.



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24th March, 2014 at 24/03/2014 20:57:48 -

Hi Ricky, I'm using 'A group of events'. So when an event happens, the first group is deactivated while another is activated. Once conditions are met in the second it will then loop back to the first.

 
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Dave S.



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  26/09/2003
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24th March, 2014 at 24/03/2014 21:37:50 -

Thanks for the demo - that confirms it. It must be something to do with activating and deactivating groups of events.

Update - modified your program file to include 'Group of events' and it still worked fine, so it can't be that either.

Edited by Dave S.

 
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Ricky

loves Left For Dead 2

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Has Donated, Thank You!Game of the Week WinnerVIP MemberWii OwnerHero of TimeGOTM Winner! - November 2009I am an April Fool
24th March, 2014 at 24/03/2014 22:31:37 -

If you PM me your mfa I might be able to fix it

 
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Dave S.



Registered
  26/09/2003
Points
  924
26th March, 2014 at 26/03/2014 11:33:21 -

Ricky thanks for your offer. I have since reworked it (placing of a block instead of throwing one) which works well and is less complicated. Signing off - Dave.

 
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