Posted By
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Message
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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9th April, 2014 at 09/04/2014 19:48:07 -
Is this possible? i want to use the pmo for my enemies but i dont want to have to make one for each individual enemy on screen, surely i can set it to multiple different objects at the same time?
[Game design makes my brain feel like its gonna explode.]
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nim
Registered 17/05/2002
Points 7234
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12th April, 2014 at 12/04/2014 05:32:18 -
Check out Nifflas' example: http://community.clickteam.com/threads/49643-Dynamic-PMO-creation-amp-assignment-example
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J.C
Registered 22/03/2013 05:18:14
Points 118
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14th April, 2014 at 14/04/2014 01:15:30 -
That would be awesome to have, as I desperately need an example for this. Unfortunately when I downloaded and opened the file in MMF, it comes up as blank!
Considering it was a post made in 2008, I assume that the file itself expired or something.
n/a
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nivram
Registered 20/07/2006
Points 171
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14th April, 2014 at 14/04/2014 03:07:02 -
Weird. On my system there is 56m, but when I upload the file on the CT site it shows 0.
Marv
458 MMF2 & CTF 2.5 examples and games
http://www.castles-of-britain.com/mmf2examples.htm
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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14th April, 2014 at 14/04/2014 20:11:02 -
Yeah blank file, though that was probably exactly what i was looking for. i remember seeing it here on tdc quite a while back but i had no need for it. now i cant find it anywhere
[Game design makes my brain feel like its gonna explode.]
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nim
Registered 17/05/2002
Points 7234
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14th April, 2014 at 14/04/2014 22:23:36 -
http://web.archive.org/web/20111102191114/http://nifflas.ni2.se/?page=Multimedia+Fusion+2
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UrbanMonk BRING BACK MITCH
Registered 07/07/2008
Points 49667
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15th April, 2014 at 15/04/2014 16:06:53 -
Hey thanks for that link Nim! I surprised they archived those files!
n/a
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J.C
Registered 22/03/2013 05:18:14
Points 118
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16th April, 2014 at 16/04/2014 02:07:42 -
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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20th April, 2014 at 20/04/2014 22:08:42 -
Thanks a ton! im gonna snag all those while i can, you never know when things like that will vanish.
[Game design makes my brain feel like its gonna explode.]
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