Yeah well i finished in 20 minutes!
OK thats a lie.
I spent ages working on the main player's movement only for it to be exactly the same as i usually do. So I could have just pasted it from something else...
lol, this is an engine i played about with a while back but dropped as I couldn't get some events to work properly. The new build is even better than the original one and less lines of code.
Originally Posted by lembi2001 The new build is even better than the original one and less lines of code.
I love when that happens. You start something, then put it down for a while, then come back to it months or even years later and think to yourself, "Why in the world did I do it THAT way? It's so much simpler to do THIS...!" And that's when the magic happens: you've learned something.
I'd like to enter, but I have an unprecedented amount of obligations this summer, so I don't know if I'll be able to get something together. I shall give it some thought this weekend.
Here is what I have so far. I am wondering whether to change the way levels are created or not but so far this is it. You have to remove the blocks on the right by matching it with your block.
@lembi2001:
Looks like not only the blocks on the game board are randomly generated, but also the blocks shot out by the player. Many of them aren't used, and are simply cycled thoughtlessly until the proper block comes along. This is TOTALLY beyond control of the player, and we're forced to wait.
Is there a way for these extra blocks to be used in some way? Otherwise, it seems like a waiting game until the obvious/right block comes along.