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Thomas DaSilva



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7th August, 2014 at 07/08/2014 17:30:53 -

I am working on a credits sequence that will show a credit, then cut to a frame of gameplay from each level, a la Sonic the Hedgehog's credit sequence: https://www.youtube.com/watch?v=_p1FreEGRHo

I have recorded the demos. My question is, what would be the most effective way to run this sequence? I at first was using separate sub-applications for each level, all of which were located within the "Credits Sequence" frame. This required the Credits Sequence frame to pre-load all the apps before running. It takes maybe 30 seconds to load everything and this does achieve what I want, but the load time is pretty egregious. Alternatively I was thinking of jumping back and forth to the level frames themselves, but then I have to load each frame as the sequence progresses, which also is too long of a delay to be viable. Has anyone done something like this before who could give me some pointers?

 
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UrbanMonk

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8th August, 2014 at 08/08/2014 02:00:16 -

Instead of preloading *all* of the subapps in the credits frame why not just have a single subapp that doesn't load at the start, and after the text fades in use the space of time that the text is static on the screen to start loading the gameplay subapp for the next section of gameplay to be shown. After it loads you can fade the text and bring it on-screen, and then repeat for the rest of the frames.

If the time it takes between each subapp load is short enough it should seem pretty seamless.

 
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