That was a pretty fun game. Whatever happened to 3Kilksphilip anyway? He made great games.
Gave me a few chuckles.
@Igor23:
For dialog you could store all the different text in a string object and switch between them when the user presses a key. Or if you wanted to use a timer instead you could have a counter that you increment every second, and then when it reaches a certain value (say 5) reset it and go to the next paragraph of the string object.
You could have the dialog be on a separate frame if you wanted it to be easier to code, and just jump to them whenever you want to show a cut scene with dialog.
What urban recommends is the way to go. Or perhaps have an invisible active object which changes the string when the user bumps into it, just make sure it is not possible to avoid it.
Looks a really fun game, perhaps inspired by Luigi's Mansion (a game I love). There are lots of good clickers that have just vanished. 3kliksphilip, Paul Jeffries, some of the iklik crowd and no doubt lots more.