Im curious, how do you guys do your inventory systems? ive seen a few examples on here, but i was curious to see how everyone else makes theirs. ive seen some pretty simple ones in games that work well, and some incredibly complex ones as well.
[Game design makes my brain feel like its gonna explode.]
Me too i'd like to see some more ways to handle inventories. Maybe see a good example with the inventory extension. Which I still haven't been able to use with great effect.
Right now i just loop threw an array. I feel their has to a simpler way.
lol is that what most people do? just take one of the previously made examples and re skin them? im looking to make a self sorted inventory with unlimited space, preferably. or maybe, upgradable space.
[Game design makes my brain feel like its gonna explode.]