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Message
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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23rd October, 2014 at 23/10/2014 01:09:55 -
how is this usually done in an rpg? i want my characters to have the following stats...
HP, ATTACK, DEFENSE, MAGIC ATTACK, MAGIC DEFENSE, SPEED
the only way i was thinking to do it would be to have characters ATTACK stat (CA) added to the actual attacks damage stat (AD) then subtract the enemies DEFENSE (ED) and then for a critical hit or super effective hit multiply that times 2, and then subtract that number from their health.
So it would be....
ENEMY HEALTH - ((CA)+(AD)-(ED))
would that work ok if a lv 1 characters base stats are no higher than 2 and base hp is about 10 with most starting attacks doing about 3-5 damage? if this is an awful idea, feel free to let me know some better ways to do it.
[Game design makes my brain feel like its gonna explode.]
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nivram
Registered 20/07/2006
Points 171
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24th October, 2014 at 24/10/2014 17:53:31 -
Take a look at my MMF Tech Manual on my website. There are several formulas. It is in the MISC section.
Marv
458 MMF2 & CTF 2.5 examples and games
http://www.castles-of-britain.com/mmf2examples.htm
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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1st November, 2014 at 01/11/2014 21:59:45 -
Lovin the tech manual, thanks a ton!
[Game design makes my brain feel like its gonna explode.]
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Pan-tosser
Registered 24/10/2008
Points 520
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2nd November, 2014 at 02/11/2014 01:44:30 -
@ nivram i've been to your site many times but some how i missed that manual
https://www.facebook.com/nathon.brown.7
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