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supaguygames



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11th March, 2015 at 11/03/2015 14:09:41 -

Hey guys, i'm thinking to find out how to do a light gun styled game like Taito's scrolling light gun games (like Space Gun, Operation Wolf, Battle Shark, etc.) because a idea of one of these came up in my head and i've been in need for help to find possible examples of these.

 
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supaguygames



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12th March, 2015 at 12/03/2015 13:12:46 -

bump...

 
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supaguygames



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14th March, 2015 at 14/03/2015 09:44:53 -

Bump again...

 
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Indigo Steel Shield



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14th March, 2015 at 14/03/2015 17:44:48 -

Light gun style game? The closest to this that I have been able to do is by drawing cross hairs and making them mouse controlled. Then whenever the player presses "fire", an explosion is created at the cross hairs and anything hit by the explosion is destroyed. I did this in one of my games, "Mystic Castle". However, I believe you are thinking of using a real light gun. I don't know if this can do done. I did a simple Google search is this is what I came up with: http://www.arcadeguns.com/index.php?main_page=product_info&cPath=1&products_id=3&zenid=en8g0v3uaak6arb7gs9vt0m2l7. Now the question is, this gun is meant for MAME is costs about $105.00, would it work like a mouse? Could someone create an extension that would make it work with MMF 2.5? This is the best I was able to come up with. I hope this helps, at least a little.

Edited by Indigo Steel Shield

 
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supaguygames



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15th March, 2015 at 15/03/2015 11:10:24 -

I experimented with 3d Actives and mode7 yesterday.

However, i've been looking to do a light gun styled one which there are enemies that come to your distance, scrolling frames and bullets in distance (Z).

 
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Fifth

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15th March, 2015 at 15/03/2015 15:04:24 -

Oh, you just mean can the fake 3D part of it be done? It's easy enough to get this just be placing and scaling sprites based on X, Y, and Z position, but you'll need the proper math to pull it off.
The difficult part will be testing collision between objects. Though if you're doing a light gun game, you could just do a simple "is cursor over scaled object" sort of thing.

In terms of actual light gun hardware, isn't the a Wii remote object? That would probably be the easiest thing to use.

 
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supaguygames



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19th March, 2015 at 19/03/2015 18:06:54 -


Originally Posted by Fifth
Oh, you just mean can the fake 3D part of it be done? It's easy enough to get this just be placing and scaling sprites based on X, Y, and Z position, but you'll need the proper math to pull it off.
The difficult part will be testing collision between objects. Though if you're doing a light gun game, you could just do a simple "is cursor over scaled object" sort of thing.

In terms of actual light gun hardware, isn't the a Wii remote object? That would probably be the easiest thing to use.



That's what i'm trying to do. I messed around with 3d Actives but i wasn't really good at doing a game like that.

 
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