Just wondering if there is an easy way to stop buttons (Active Objects) from registering numerous presses when using the event: "Presses fire 1". I'm making sure not to use "Repeat while key is pressed".
It checks a value when the button is pressed, but also changes the value to allow for new menu buttons to appear but I guess because it happens so fast, it's registering a press for more than just one button.
I'm guessing the best way is to restrict button presses by checking an alterable value that limits how soon the "Presses fire 1" event can be reactivated? Just want to know if I'm overlooking any other ways.
Repeat while player presses button; add 1 to counter
Player stops pressing button; set counter to 0
Then only have an event trigger if the counter equals 1.