| Posted By | Message | 
	
	
		|  Kai Proton
 
   
 Registered
 31/01/2005
 Points
 201
 
 
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  			22nd June, 2015 at 22/06/2015 22:54:19 - 
  		
			
		
  			
  		 All my coding days with TGF and MMF and now with Fusion2.5  I would check values like this :
 
 y positon of Active1 >=150
 
 I just found out that if you dont do it direct and use COMPARE TWO GENERAL VALUES
 it becomes
 
 Y("Active1") >= 150
 
 it seems like a small change, but if I'd coded like that from the beginning of my Game, now Im copying the controls for Player2
 All those Direct Checks Cannot be Edited, but must be Replaced, If Id used compare two General, then I could of just edited and renamed the items via the strings....
 
 
 I cant believe ive used the software so long and never seen this before, it Even works with FLAGS
 
 so, anyone else do this? and what problems am I going to Face, I feel like a bit program crash or Slowdown maybe on the cards..
 
 
 
 
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		|  Sketchy
 Cornwall UK
 
 Registered
 06/11/2004
 Points
 2072
 
 
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  			22nd June, 2015 at 22/06/2015 23:13:38 -
  		
			
		
  			
  		 If there are more than one instance of "Active1", everything will break.
 
 The best solution would be to make "Player1" and "Player2" two instances of the same "Player" object - or to use a qualifier. Then you don't even need to duplicate the events in the first place.
 
 
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		|  Kai Proton
 
   
 Registered
 31/01/2005
 Points
 201
 
 
   | 
  			23rd June, 2015 at 23/06/2015 09:59:27 -
  		
			
		
  			
  		 I think I did come across that one, I use Groups to reference objects for now,
 as Im making a game with the ability to choose different characters,
 so the characters are global, and belong to groups, so I reference them that way, nothing has broken so far (fingers Crossed)
 
 
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		|  Hagar
 Administrator
 Old klik fart
 
 Registered
 20/02/2002
 Points
 1692
 
 
    | 
  			23rd June, 2015 at 23/06/2015 17:43:48 -
  		
			
		
  			
  		 What Sketchy says makes life a lot easier. I generally create one engine, with controls set via flags or alterable values for digital and analogue controls respectively.
 
 This makes it easy to duplicate many of the same object and tie the control to either keyboard, joypad etc or some "AI" code.
 
 
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		|  Kai Proton
 
   
 Registered
 31/01/2005
 Points
 201
 
 
   | 
  			23rd June, 2015 at 23/06/2015 19:42:55 -
  		
			
		
  			
  		 I get it now, I re-read,
 
 I have done it the way Sketchy  said, but I didnt have the foresight to use it with flags for the controls so that will make My AI section more difficult to write....
 
 Maybe I will end up re-writing the code for that type of interface,
 
 
 
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