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M10



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  23/01/2018 19:16:43
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27th January, 2018 at 27/01/2018 22:00:16 -

Hi, I'm currently making a top down shooter game, and I have a basic AI already. I have an invisible object that is used as the enemy's sight, and if it hit's the player then it will make the enemy fire. This works fine, however, when one enemy sights the player, they all instantly know of his location. Is there any ways to get round this so that only the one that spotted him knows?


 
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LordHannu

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28th January, 2018 at 28/01/2018 21:16:34 -

Hi!

Its good if you have an example file to share. But i think i know what your after
I made an example file here: http://www.splattersoft.com/TB/DC/SightExample.mfa

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Edited by LordHannu

 
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UrbanMonk

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29th January, 2018 at 29/01/2018 17:23:20 -

Fusion has something called object scope that determines which object or group of objects an action applies to.

By default all instances of all objects are in the scope, so you need to narrow it down using conditions. The easiest is the alterable variable check. You can assign an ID to all enemies and then have the line of sight object share the same ID. When the line of sight overlaps the player narrow down the selected enemy by checking for the ID to match that of the enemy.

 
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M10



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29th January, 2018 at 29/01/2018 18:11:49 -

Thanks both of you! I'll try both methods and get back to you.

Edited by M10

 
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