I've been playing with pixel shaders again, and I just made this one. Really pleased with how it turned out:
It does two things: it creates a simple outline based on the alpha channel, and reduces the color count using a pattern texture as a guide. The result can be a sort of sketchy look with the right pattern, but I tried a bunch of different patterns with some neat effects.
Very nice! I especially like the dithering and halftone effects.
The good news is that when Fusion 3 eventually arrives, we will be able to use shaders on ALL runtimes (but we'll have to wrap our heads around the GLSL shader language, which is mostly very similar, although OpenGL's coordinate system is all messed up)
Oh that's good news! I don't really use any exporters other than the standard Windows, but it's certainly nice for people to have options.
Hopefully GLSL isn't gonna be too tricky? I have your sweet article on pixel shader development to thank for everything I've learned about HLSL, Sketchy, so I'm not relishing having to learn another temperamental shader language without it.