Just messin with TGF a bit (Once youve kliked you cant just stop COMPLETLY lol) ive managed to overload TGF again, things stop workin. Was wondering if deactivating groups of events when they are not needed, increases performance? I have tons of code, but I have taken extra care to limit everything. Nothing is not needed, or can be re-coded for better performance. This one of the reasons I quit when I did.. friggen TGF.. I need MMF! Rarg
We are the music makers, we are the dreamers of dreams...
In case you didn't know... TGF does have a 256 object limit. You still might wanna take a look at your coding though. The order you put your condition matters. And despite what everyone says, I still think the 'Always' condition kills performance . Yes, deactivating groups does improve performance, but it does depend on how you deactivate them .
If you're desperate, you can always post a link to your code somewhere, or let me have a look at it. Us guys who hang around the Code-It forum have no reason to rip anything off without permission.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
LOL. Yes, that is a good suggestion from Spiderhead there.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
lol, dont get me wrong, I am no newbie. Now I thought the 256 limit was for active objects only, am I incorrect? And you say, HOW I deactivate the events, whats a wrong way?
We are the music makers, we are the dreamers of dreams...