Death Reaper X font colorredbDarran Baker/b 1984-2006/font
Registered 02/07/2002
Points 1454
9th July, 2003 at 05:26:16 -
When my character dies in this one "zone", the blue balls he spawns don't always appear, and the code is when they stop, it should return to the previous level.
But..it only happens sometimes...and there are no events that should be doing this. I have no zone code etc, at least not in that area. So do you think this could be some kind of shitty tgf bug and I might have to start over?
Beware of life ...so far noone have survived it.......
Death Reaper X font colorredbDarran Baker/b 1984-2006/font
Registered 02/07/2002
Points 1454
9th July, 2003 at 09:48:28 -
Ok so when lives = 0 and only 1 action when event loops
-create blue ball (multiple copies) from player.
-Destroy player
the blue ball is a ball movement that decreases it's speed to until it stops. When it stops, then it sets the level to previous. And the blue ball is destroyed at the start of the level so it won't do that at the start.
So...when the player dies in a certain part on the screen, the balls sometimes appear, sometimes don't. But I can't see any reason why this would happen.
Does this happen at the beguining or end of the level? And if so, are you sure other objects arnt just NOT appearing either? This happens sometimes when the game has too much going on. When it has a lack of memory (i guess) then it wont create objects anymore. Make sure nothing is being created off screen without you knowing (like enemies fireing.)
"Don't push the Mario man!"
Death Reaper X font colorredbDarran Baker/b 1984-2006/font
Registered 02/07/2002
Points 1454
9th July, 2003 at 12:42:47 -
It happens kinda in the middle lol. It doesn't have that many objects so that shouldn't be a problem. Tis fooking weird :S