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RapidFlash

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13th July, 2003 at 21:04:38 -

How do you make something move with a moving platform?
Also, does anyone know the speed to x ratio of an object with a path movement?

 
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Assault Andy

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14th July, 2003 at 01:06:51 -

Path? *Andy spews* - You can't change the X speed of it. But i guess you could subtract 1 from it's x every second, to make it move slower right.

Move with the moving platform - which way?

-Andy

 
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RapidFlash

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14th July, 2003 at 11:11:21 -

Yeah, it's a path, though I may change it to an x movement in the code (e.g. value B of platform=2 --->set x pos to platform x pos +2).
The moving platform moves in both directions (left and right).
Another funny thing: In MMF, adding the same decimal of an x value goes a lot slower than subtracting that decimal of an x value.

 
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Joe.H

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14th July, 2003 at 13:37:27 -

create a detector thats a little below the feet of the character and do this:
. always : set X pos. of Character to X("Platform")
+ floor is overlapping platform

and that should work , but i havent tried it

 
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Rycon



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14th July, 2003 at 14:53:10 -

Or, if your guy is colliding with the platform, set his X pos +2. or -2, depending on wich way the plat is going. So if the plat is going right, set value B to 1, left 2.

If value b of plat = 1, set X pos of GUY +2
if value b of plat = 2, set x pos of GUY -2

 
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RapidFlash

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14th July, 2003 at 15:15:42 -

Thanks, Rycon and Podge. I'll probably try Rycon's way because the platform stops for about a second (just make a value = 3).

 
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RapidFlash

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14th July, 2003 at 17:56:36 -

I just realized that I have the exact code Rycon had except an additional part about the direction the person is facing. I got rid of the direction and it worked fine! Thanks to you anywho, Rycon.

 
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Rycon



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15th July, 2003 at 09:24:55 -



Now this.. is what the daily click is all about.

 
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16th July, 2003 at 10:03:04 -

I made an example a while ago, if your bothered email joshtek@hotmail.com and I will try and find it

 
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