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Klikmaster

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4th August, 2003 at 09:46:42 -

Well, in the game i'm making it uses a custom platform movement using fastloop, that works ok, but when i go across my level a bit and go back to the beginning, the detectors move across, but the guy stays still, and the detectors are ment to be set to the player. When the detectors go of the edge of the screen the guy falls through the floor. Ive checked my code over, but i dont know whats wrong, can someone help?

 
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Rycon



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4th August, 2003 at 11:48:29 -

I know your probly sure you have checked this, but are you sure you have this line:

Always: Set Position of (Guy) to Above (Floor Detector)

Also make sure, there is not code stoping him. Click your guy in the event editor to sort all events that pertain to him, and look for any code that says STOP or are editing his X/Y cords that negate your movement code.

 
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Klikmaster

Master of all things Klik

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4th August, 2003 at 13:23:00 -

No it doesnt work. Its odd, but the custom movement works fine until the player is at a certain point in the level

 
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Aali [Crazy_Productions]



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4th August, 2003 at 14:19:46 -

this may sound odd but check the size and shape of your detectors...

like if your side detectors would be a straight line you wouldn't be able to walk up a slope

also, some more info would be nice. like what the level looks like, what features the CPM has and what you use the variables for.

 
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Rycon



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  20/09/2002
Points
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4th August, 2003 at 22:53:55 -

Strange that it stops at a certain point in the level, very strange... can you try and pinpoint the exact time and location when it stops moving? To pinpoint the time, just stand around for a while and then go over and see if it happens, that will tell you if its some kinda timed thing. For location, if he overlaps anything whatsoever when it stops working, check it out. Make sure theres nothing behind your background backdrop or somthing.

 
We are the music makers, we are the dreamers of dreams...
   

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