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Daniel[Crazy_Productions]

Possibly Insane

Registered
  29/12/2002
Points
  2505
7th August, 2003 at 00:27:58 -

anyway game maker is much better suited for making custom platform movements than gtf/mmf cause it doesnt need any detectors(its possible to make virtual detectors in the code) and it CAN move stuff in decimals of a pixel(ex:0.2) wich will make it possible for you to have a smooth moving object with very low gravity.

 
Beware of life ...so far noone have survived it.......

Weston L



Registered
  16/12/2002
Points
  1603
7th August, 2003 at 01:53:05 -

Do I have the guts? You make it sound so intense. I have been making click games for a long time. I was just asking a hypothetical question, not trying to achieve the mastery of becoming a professional programer (which I technically already am).

I can make a pong game in 23 minutes.. whoho! Just kidding

Image Edited by the Author.

 
n/a

Shen

Possibly Insane

Registered
  14/05/2002
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  3497
7th August, 2003 at 01:54:39 -

MMF doesn't need any detectors either, and can move decimals of a pixel.

 
gone fishin'

Evil Monkey



Registered
  08/12/2002
Points
  598
7th August, 2003 at 07:48:06 -

Yeah, and MMF is practically LIMITLESS because of it's expandability through C++. Game maker so far only has 2 extensions. Also, I couldn't make my own Platform movement through Game Maker if I tried. It just seems as they do things the other way around. It's hard work to even get an HUD working, because there's no retrieve expression button! Now doesn't THAT suck?

 
Project Progress:

1.: Droid Runner (5% Complete)
Finishing Up Game Engine

RapidFlash

Savior of the Universe

Registered
  14/05/2002
Points
  2712
7th August, 2003 at 09:12:04 -

Shen: Yeah, you could move with decimals, but it can bug up very easily and mess up with the speed of the person (I've tried it before).

 
http://www.klik-me.com

Daniel[Crazy_Productions]

Possibly Insane

Registered
  29/12/2002
Points
  2505
7th August, 2003 at 09:14:27 -

well you DONT need an retrive expression button just type the objects name.the variable you want to retrive like: objChar.direction and if you dont know what the variabl's name is then just go to the advanced section in the helpfile and look it up

 
Beware of life ...so far noone have survived it.......

Daniel[Crazy_Productions]

Possibly Insane

Registered
  29/12/2002
Points
  2505
7th August, 2003 at 09:15:43 -

oh i forgot to add that mmf CANT move in decimals cause it subtracts the coordinate more than it adds.

 
Beware of life ...so far noone have survived it.......

Kramy



Registered
  08/06/2002
Points
  1888
7th August, 2003 at 12:09:13 -

MMF is pixel based...if it can move in decimal pixels(for example 0.2) then it wouldn't show except every fifth time(when it hits an actual number).

If you edit the standard platform movement so greatly then it's exactly the same as a custom engine, except you're letting the game handle a few events, like accelleration, deaccelleration, gravity, and speed.

If you custom code those you don't need to use the standard platform movement.

P.S. I've been kliking since 2001! My first year was a total flop, everything sucked(but I learned lots). Then in 2002, everything made sense.(starting with a bug-free tic-tac-toe game)
In 2002 I mostly learned how to make an RPG, but never actually finished one. Now, in 2003, I'm making an RPG with that knowledge. It's bug-free so far.

 
Kramy

LegendaryMMSX



Registered
  05/07/2002
Points
  165
8th August, 2003 at 04:09:39 -

If MMF can't do it now then I bet an extension will make it do it later. MMF is limitless cause of extensions...

 
Im the RTS and TBS coder. Expect some games to come out from me later after I finish my Engine tests.
PS: Dont expect the best graphics.
   

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