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NightShade



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  15/05/2003
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17th August, 2003 at 08:18:45 -

How can I make the jump for custom movement not use any time events? Anything like a link or an article would be very helpful.

 
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Joe.H

Evil Faker

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  19/08/2002
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17th August, 2003 at 08:40:37 -

maybe using fastloop?

 
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Pete Nattress

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17th August, 2003 at 08:42:43 -

even though the "always" event is just a "every 0.02 seconds" event in disguise, i think the always event reads off the CPU clock rather than the game's internal clock, so it is more compatible with slower systems.

 
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NightShade



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17th August, 2003 at 09:12:37 -

But with the always event the gravity is far too strong...

 
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Pete Nattress

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17th August, 2003 at 11:56:33 -

fine, then use

+Always
-Add 1 to counter

+("Counter") Mod 10 = 0
- Do gravity Event

that would be an Every 0.20 second event based on the CPU clock... i think.

 
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Aali [Crazy_Productions]



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  13/10/2002
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17th August, 2003 at 12:28:37 -

it's not excecuted on a set time interval, always means it happens every loop, which MMF tries to do every 0.02 second

 
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