Posted By
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Message
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Dark One
Registered 03/06/2003
Points 417
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27th August, 2003 at 03:28:59 -
This has been wandering my mind. Is it wrong to sell click games? I mean people dissed heliummanX and others because the creator wanted to sell them and they were pretty good but I never heard shit about Terminal Orbit which since I really played it, think it is crap. No klik game unless really awesome is worth(what was it 20 bucks?) I mean the game frickin lags when you send 2 units into the enemies base. Also the graphics aren't the greatest, I know I probably couldn't draw them but if you wanna sell a game you might wanna have pretty darn good graphics in it.
But enough about that. Is it truly wrong to sell click games? I don't think so since. You spend 99 dollars on mmf for crying out loud. Just to make a game people will diss you for trying to sell? This just blows my mind!
Then MMF Pro is 349 dollars if you couldn't have the chance of selling a game your just wasting your money.
Sell tell me, is it wrong to sell click games or are people who diss the other people jealous because they aren't good enough or don't have the guts to try to sell a click game?
Hello, I am Dark One from Dark One Entertainment come to release a game whenever I finish one
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Penguin Seph
Registered 11/12/2002
Points 1338
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27th August, 2003 at 03:32:58 -
If you can make I go engond game, then go for it!
Hi!
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Hayo Stone Goose
Registered 15/08/2002
Points 6949
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27th August, 2003 at 03:36:03 -
I think you have to make a real good, big, bugless and cool game if you want to sell it.
I think none of the clickgames so far are good enough to be sold. another option of getting money is asking for a donation of course. if people think its crap they don't have to pay.
and of course the dissing people are jaleous
www.hayovanreek.nl
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Lazernaut
Registered 08/09/2002
Points 1103
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27th August, 2003 at 03:54:16 -
i think that if you seel click games, they shouldn't cost 20$. That's too much imho. If you make click games, it can almost be guaranteed you do it for the fun of it and not for the money. If you're after money, i think tgf/mmf are the wrong progs to go for. But if you DO decide to sell it, make it a realistic amount. Like 5$, max, or something like that.
n/a
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Mitch M Possibly Insane
Registered 09/02/2003
Points 2472
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27th August, 2003 at 04:04:50 -
I never sold 1 of my games but the company my dad works for bought a name carrying screensaver I made for them for 15$ them crazy guys
http://www.cysteine.tk/
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istvan
Registered 03/07/2003
Points 1540
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27th August, 2003 at 04:52:23 -
i think its fine to sell games to a few people you know, however you must be realistic, trying to sell games on the net really cheap or really dear is stupid. if i ever finish my game Tombombi i plan to sell it to people at my school, and ill probably upload it to DC for free, but im not gonna try and sell it to you guys, because i would like an unbiased opinion, but with non-klikers ill probably only charge about $5, and i dont expect to get a profit but to pay off what i paid for the product. i cant see in anything wrong with that.
'oh yeah? he's thrown a kettle over a pub, what have you done?'
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Shawn Wolfram
Registered 15/08/2003
Points 435
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27th August, 2003 at 05:58:49 -
I think it's really weak when someone thinks they can try and sell really crappy games. I've seen that before. But anyways, Click games could be sold for more than $20, it just has to be worth that much. But you have to hype it and all, send out demos, and make the people want to pay that much for the game. You would problably have to make the game very big tho, and make sure like the dude said to not have any bugs what so ever. Invite some of your friends over to test it for you. But what ever you do, do not bug test it yourself. It's impossible for the creator to find the bugs in a game, unless you just so happen to be god. Get at least like 10 people to try it. So yeah, if you wish to sell your game, be my guest.
http://www.myspace.com/gidek = Myspace is for fags.
<fag?
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Tom
Registered 24/08/2003
Points 300
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27th August, 2003 at 06:02:18 -
I would never sell a click game myself, as I am in this for my love of gaming. However, I would buy a click game on these conditions:
1. The game would have to be of a very high quality with little or no bugs.
2. The game should have enough hours of gameplay to make it worthwhile. (A good 12 hours would be sufficient.)
3. The game should not really cost any more than £5, (that's about $8.)
n/a
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Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
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27th August, 2003 at 06:25:55 -
personally i'd never sell a game. clicking for me is a hobby, and if you're looking to profit out of a hobby, it no longer is a hobby, if you see what i mean.
besides, no one would buy my games anyway .
but if you wanted to sell a game, you could probably do a better job than some of the "professional games" that get published. do a search on gamespot for games with less than 2/10, you'll wonder how some games ever get published. and if that's possible, then selling click games sure as hell is.
but i think the best route to take is shareware. get everyone downloading your game for free, then a few nuts will buy it.
www.thenatflap.co.uk
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ChrisB Crazy?
Registered 16/08/2002
Points 5457
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27th August, 2003 at 06:53:55 -
Hey, quite a few people have done it. In fact, Addictive 247's game Solid Spheres won a shareware game award and beat Quake 3 Arena - that's got to mean something
I have to say, some people must've been seriously deluded (<cough>HCGAMES</cough> if they thought they could sell their rubbish screensaver/game. The game has to have quality and longevity! The alpha version of Terminal Orbit isn't that good, and I certainly wouldn't pay for it.. however, Tigerworks has been making improvements and made it faster, so it should be OK. (and if not, why not? grrr! ) I think £14.99 would be too much though - dollars, maybe, but he didn't say that.
n/a
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Smeggy The Smegster
Registered 08/01/2003
Points 1062
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27th August, 2003 at 07:53:40 -
LOLOLOL, your selling timespeeda? LOLOLOLOLOLOL, who would buy that?
http://www.klik-union.com
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bladeboy
Registered 25/07/2003
Points 724
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27th August, 2003 at 08:17:04 -
selling click games?
it feels wrong.
http://www.geocities.com/monkyjungle
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ChrisB Crazy?
Registered 16/08/2002
Points 5457
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27th August, 2003 at 11:23:13 -
But not if it's as good as or better than a commercial game you'd pay £20 for!
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Pkeod Oontz Oontz Oontz
Registered 19/11/2002
Points 93
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27th August, 2003 at 12:29:41 -
Look at it this way; of course its nice to get some money for what you do as a hobby... I dont think its really wrong or right... you see it is the approach the game maker him self that decides if the game is worth it or not... considering most thing are CRAP absolute, unber crap! But, if youve got a game that people all over the world are willing to buy for an easy 10 bucks... why not?
Faerie Solitaire - Get it now:
http://www.create-games.com/download.asp?id=7792
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Lazernaut
Registered 08/09/2002
Points 1103
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27th August, 2003 at 12:54:02 -
i don't think you can just decide if it's wrong or right. If you think you're game has what it takes and you wanna do it, try and sell it. If not, then wtf, it's a great hobby...i'm gonna be a game programmer, and using click products since 98 has been a blessing because it gives me an impression of how i gotta think when i program....so ...well
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