This has been wandering my mind. Is it wrong to sell click games? I mean people dissed heliummanX and others because the creator wanted to sell them and they were pretty good but I never heard shit about Terminal Orbit which since I really played it, think it is crap. No klik game unless really awesome is worth(what was it 20 bucks?) I mean the game frickin lags when you send 2 units into the enemies base. Also the graphics aren't the greatest, I know I probably couldn't draw them but if you wanna sell a game you might wanna have pretty darn good graphics in it.
But enough about that. Is it truly wrong to sell click games? I don't think so since. You spend 99 dollars on mmf for crying out loud. Just to make a game people will diss you for trying to sell? This just blows my mind!
Then MMF Pro is 349 dollars if you couldn't have the chance of selling a game your just wasting your money.
Sell tell me, is it wrong to sell click games or are people who diss the other people jealous because they aren't good enough or don't have the guts to try to sell a click game?
Hello, I am Dark One from Dark One Entertainment come to release a game whenever I finish one
I think you have to make a real good, big, bugless and cool game if you want to sell it.
I think none of the clickgames so far are good enough to be sold. another option of getting money is asking for a donation of course. if people think its crap they don't have to pay.
i think that if you seel click games, they shouldn't cost 20$. That's too much imho. If you make click games, it can almost be guaranteed you do it for the fun of it and not for the money. If you're after money, i think tgf/mmf are the wrong progs to go for. But if you DO decide to sell it, make it a realistic amount. Like 5$, max, or something like that.
i think its fine to sell games to a few people you know, however you must be realistic, trying to sell games on the net really cheap or really dear is stupid. if i ever finish my game Tombombi i plan to sell it to people at my school, and ill probably upload it to DC for free, but im not gonna try and sell it to you guys, because i would like an unbiased opinion, but with non-klikers ill probably only charge about $5, and i dont expect to get a profit but to pay off what i paid for the product. i cant see in anything wrong with that.
'oh yeah? he's thrown a kettle over a pub, what have you done?'
I think it's really weak when someone thinks they can try and sell really crappy games. I've seen that before. But anyways, Click games could be sold for more than $20, it just has to be worth that much. But you have to hype it and all, send out demos, and make the people want to pay that much for the game. You would problably have to make the game very big tho, and make sure like the dude said to not have any bugs what so ever. Invite some of your friends over to test it for you. But what ever you do, do not bug test it yourself. It's impossible for the creator to find the bugs in a game, unless you just so happen to be god. Get at least like 10 people to try it. So yeah, if you wish to sell your game, be my guest.
I would never sell a click game myself, as I am in this for my love of gaming. However, I would buy a click game on these conditions:
1. The game would have to be of a very high quality with little or no bugs.
2. The game should have enough hours of gameplay to make it worthwhile. (A good 12 hours would be sufficient.)
3. The game should not really cost any more than £5, (that's about $8.)
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Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
27th August, 2003 at 06:25:55 -
personally i'd never sell a game. clicking for me is a hobby, and if you're looking to profit out of a hobby, it no longer is a hobby, if you see what i mean.
besides, no one would buy my games anyway .
but if you wanted to sell a game, you could probably do a better job than some of the "professional games" that get published. do a search on gamespot for games with less than 2/10, you'll wonder how some games ever get published. and if that's possible, then selling click games sure as hell is.
but i think the best route to take is shareware. get everyone downloading your game for free, then a few nuts will buy it.
Hey, quite a few people have done it. In fact, Addictive 247's game Solid Spheres won a shareware game award and beat Quake 3 Arena - that's got to mean something
I have to say, some people must've been seriously deluded (<cough>HCGAMES</cough> if they thought they could sell their rubbish screensaver/game. The game has to have quality and longevity! The alpha version of Terminal Orbit isn't that good, and I certainly wouldn't pay for it.. however, Tigerworks has been making improvements and made it faster, so it should be OK. (and if not, why not? grrr! ) I think £14.99 would be too much though - dollars, maybe, but he didn't say that.
Look at it this way; of course its nice to get some money for what you do as a hobby... I dont think its really wrong or right... you see it is the approach the game maker him self that decides if the game is worth it or not... considering most thing are CRAP absolute, unber crap! But, if youve got a game that people all over the world are willing to buy for an easy 10 bucks... why not?
i don't think you can just decide if it's wrong or right. If you think you're game has what it takes and you wanna do it, try and sell it. If not, then wtf, it's a great hobby...i'm gonna be a game programmer, and using click products since 98 has been a blessing because it gives me an impression of how i gotta think when i program....so ...well
think of some of the amazing games u can buy for £5 ($ alerady! u can pick up abrillaint year old games for that price, so i dont c who would buy a clik gam eunless it was really something - so far i havent seen on worth buying (excpet That night before - brilliant)
there are thousands of little sh*ts on the web that charges u 5 dollars for full version. If u spend 4 or 5 month making a game, 3 to 5 daily hours, PLUS u have skills.. AND also u know all the legal stuff u need to know.. I dont see why you wouldnt make 100 or 200 bucks out of a game u make..
It is a matter of how well a game plays and feels. If a click game played as good (and looked as good etc.) as a professional game then there would be good reason to sell it.
I wouldn't sell a klik-game. Most of the graphics/music I use are ripped, so for one thing it would be illegal.
Secondly, there's real crap out there that's expensive. EV Nova(http://www.ambrosiasw.com/games/evn/) is an example of a high-quality cheap game, that I'd be more than willing to pay $30 for.(I've played it for 25 hours already....still haven't reached the end of the story - I'm a telekenetic with a Vell-os Arrow! I have a nasty laser beam and it's fun blowing other ships up.)
Too bad some people try to market games that suck. I guess if you want to make money, the real way to do it is applications...Klik products have amazing power. You can alter any line in any file, for example.(Exceptionally useful for me)
Actually I expect to sell my ecryption application for $14.95. The interface is quite polished and the application uses blowfish ecryption which is quite secure. Also it compresses the ecrypted file to save disk space. I expct to add addition features once the copy of MMF Pro I order arrives in the mail. Meanwhile based on what I told you wouldn't you buy my program for the small fee I ask. Compared to other companies that charge $50 you can say that its quite a bargain!
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
i think its down to reputaiton - people would rather pay more for an encryption program from a trusted company than a cheaper one from somebody they didnt know just because they assume the ppricey one is better
And because they can trust them... Data is important and they don't want to take any risks.
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Death Reaper X font colorredbDarran Baker/b 1984-2006/font
Registered 02/07/2002
Points 1454
1st September, 2003 at 17:06:21 -
I don't think there's anything wrong with it, people are always going to try and sell crap, that's just the way the world is. Personally I don't think a lot of commercial games are worth what you pay. Perhaps it's because I'm not a hardcore gamer but I get bored so easily, and only play some games a couple of times. I recently bought black and white, alone in the dark 4 and red alert 2: yet what do I play most? Worms--the same game I was playing 3 years ago.
Ok I'm drifting off topic. My point is that some commercial games should cost less. Klik games--should be a lot less. 20 bucks is ridiculous.
I don't think people should diss others for trying to sell it, but there should be certain things the creator HAS to sort out. Shitty platform movements, using the standard red counters/blue men for health etc.
However I also don't think the user should expect to go that far. Fine try and sell them to your friends who don't know any better, only for them to give you beats the day after but expecting them to go in the shops is dumb.
But when it comes down to it, what's wrong with it? People don't have to buy the games. And the people who get annoyed about it are probably just pissed because they can't get something alright for free--sadly life isn't like that.
Eg Burger king food is probably shitter than food you'd get in a restaurant..but you wouldn't expect burger king to give you food for free. Ok bad comparison but you get the idea
I don't see a problem at all (provided you've got one of the "legal" versions, that is <¦-) ) - the Click series is like any other authoring tool, and whether you sell or not is up to you. Of course, there are some dreadful shareware games out there, so many people will be able to create something above the minimum standard. And it seems that some people are mug enough to buy anything.
Stian is selling Hell Creatures & Rotten Corpse for $15 and I bought it. Sure, you can download it for free, but the game is my favorite klik game here, so I thought I should pay my respects. Literally.
Death in the air
Strapped in the electric chair
This can't be happening to me
Who made you God to say
"I'll take your life from you!!"
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
2nd September, 2003 at 05:26:08 -
Yeah my dad has bought a few things off me, but i am planning some big games to sell soon.
Well, I'm not sure wether its wrong or right but there are some click games I would of payed money for, they were better than some professional games (Enter the Matrix for example) What I do sometimes is just make games and then sell them at school. Suckers.
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
13th September, 2003 at 05:55:07 -
That's still selling a game. But i don't find a prob in selling games. My friend makes $500 Us a month outta selling his click games .
Of course their is nothing wrong with selling click games. In fact their is no reason at all why a click game can't be better than a commercial game. I would pay 50 dollars for a click game if it was commercial quality and was a good game. Why do some of you say things like "I would never pay more than 5 dollars for a click game"? That makes no sense at all. Just because most click games are not worth more than 5 dollars doesn't mean its not possible to make a commercial quality click game. Look at Eternal Daughter, that game could have easily sold for 15-20 dollars per copy.
Also, to make it big you need to sell your game online. Selling to your friends is good, but its kind of rude to sell to them just because they don't know they can get your game for free online. Why not sell your game online AND to your friends? A nice easy way to sell your game online is to use something like softwrap at www.softwrap.com. This program provides copy protection AND handles the payments for you. They even submit the trial version of your game to magazine CD's and download sites for you. Thats probably what I will use for my next game.
Assault Andy, can you please give a link to your friends game? I would like to see it, it must be pretty good if he is making that much!
99 percent chance that the above post is 100 percent correct.
Maybe I'm spoiled .gif"></IMG> my dad is a retailer, so I get most games at cost(which is $40 canadian usually), but games like the sims cost $70-$80 canadian.