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Kramy



Registered
  08/06/2002
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  1888
1st September, 2003 at 15:13:25 -

Did you name all your objects? I've found that TGF auto-naming can cause problems(for example, I make 2 counters, they default to "counter 1" and "counter 2". I set up events to counter 1 and 2, save the game, load, and every event is on the first counter. That's why I name EVERY object in EVERYTHING I work on. Text is also a big problem. It will default to ... if you leave it blank, so sometimes it has trouble figuring out which ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... is the right one.

The other possible problem is are you setting the alterable value correctly? Maybe the wrong object is getting set for some reason(like counter = 1, set alt.a to 4.....It probably wouldn't know which team-member to set)

Last thing I can think of is event-list overload, or unexplained errors. In my RPG I noticed a bug. I didn't know why it was happening. I had every group shut itself down when unused, yet it persisted. Finally I just had it deactivate every non-relevent group when you click a button. Now it works fine. I theorize that having ~900 events in a level somehow caused it, but now I've managed to get the same effect with only ~300 events.

If you can't get it fixed, you could send it to me. I'm fairly good at finding bugs and the source of them, and I don't think I've encountered a bug-free game yet...(Something always snags up)



 
Kramy
   

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