yeah It was pretty crap of me, but I was in hurry.
What I meant was how do u make the screen center where your player is facing with out using a mouse aimer.
For a top-down viewpoint game, you can use trigonometry to do that if you know the angle the player is facing:
Always:
-Center display at X = X( "Player" ) + ( 100 * Cos( Angle( "Player" ) ) )
-Center display at Y = Y( "Player" ) + ( 100 * Sin( Angle( "Player" ) ) )
Change 100 to however far in front of the player you want it to focus. If you're using normal 32 direction movement you can work out the angle like this (although it might be quite jumpy):
Angle = (32 - Direction( "Player" ) ) * 11.25
If you're using TGF then you'd need to use the Advanced Math object to do the trig functions, and instead of 11.25 you could put ( 11 + ( 1/4 ) ). It's probably not worth doing in TGF though.