Posted By
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Message
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Zapper
Registered 05/02/2003
Points 435
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9th September, 2003 at 10:40:31 -
Hi!
Ive recently got MMF, and I decided to revamp one of my online games that I play with my friends.
When I load the .gam file up in MMF it all works perfectly, and I have MOO2 installed for games factory and for MMF.
But when I save it (as a single .exe file) and try it online or accross a LAN, the programs dont seem to communicate with each other
I dont understand it
Is there something special you have to do to MOO2 in MMF to get it work properly?
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ChrisB Crazy?
Registered 16/08/2002
Points 5457
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9th September, 2003 at 12:29:36 -
Do you have an MOS running? Moo doesn't work without it, so you'll need to run it on one of the computers.
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Kramy
Registered 08/06/2002
Points 1888
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9th September, 2003 at 13:56:54 -
Make sure you sign on. A connected but not signed-on user is useless outside of TGF/MMF.
Kramy
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Zapper
Registered 05/02/2003
Points 435
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10th September, 2003 at 14:32:12 -
No the signing on works
Im really puzzled because if I load up the games factory vesrion of it and the new MMF version of it: the games factory version can see the MMF and see what its doing, but the MMF one doesnt see what the TGF one is doing.
So that means that it must be sending data, but not receiving it, for some reason
So any ideas anybody?
Surely MOO2 works properly in MMF
Is there not something obvious that I have missed
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ChrisB Crazy?
Registered 16/08/2002
Points 5457
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10th September, 2003 at 16:07:57 -
Hm, well Moo2 should work correctly, did you alter anything in the MMF version of the game? Quite often people send data to the server instead of the channel - also, are you using Blast Text? You may have problems if using that and running two apps on the same computer.
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Zapper
Registered 05/02/2003
Points 435
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11th September, 2003 at 10:16:00 -
I really cant understand this
I havent changed anything and it worked fine as a TGF game, its just when I load it up in MMF the online bits dont seem to do anything
Im not blasting the text or anything, just sending text and object co-ordinates through subchannels
There must be some reason, is there something special you have to do with MMF MOO2 to get it to run properly
Something maybe like an extra event telling it to process messages or something (I dont think there are any)
So please help somebody!
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Aali [Crazy_Productions]
Registered 13/10/2002
Points 843
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11th September, 2003 at 11:02:13 -
Moo2 is old and buggy, get better stuff
"If Darl McBride was in charge, he'd probably make marriage unconstitutional too, since clearly it de-emphasizes the commercial nature of normal human interaction, and probably is a major impediment to the commercial growth of prostitution."
-- Linus Torvalds, December 5th 2003.
(Darl McBride is CEO of The SCO Group)
this place sucks but don't tell anyone, it's our little secret, ok?
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Mark McCauley
Registered 18/02/2009
Points 291
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18th February, 2009 at 20:49:32 -
Moo2 is incredible when u figure it out, one problem that you should avoid doing is 'always' sending information, ie only sendmation if a condition has changed, for example if value c of active object1 is different (<> to dir(activeobject1) then set value c of active object1 to current dir(active object1) (or speed etc) - then send the values thru mos, it this isnt helpful for u , i hope it helps someone lol. i cant help u with mmf though,as i dont use it .
http://www.reddwarf.co.uk/forum/messages.cfm?threadid=44227736-C46F-AC56-02EBA05285818C14
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Mark McCauley
Registered 18/02/2009
Points 291
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18th February, 2009 at 20:51:24 -
Moo2 is incredible when u figure it out, one problem that you should avoid doing is 'always' sending information, ie only send information if a condition has changed, for example if value c of active object1 is different (<> to dir(activeobject1) then set value c of active object1 to current dir(active object1) (or speed etc) - then send the values thru mos, it this isnt helpful for u , i hope it helps someone lol. i cant help u with mmf though,as i dont use it .
http://www.reddwarf.co.uk/forum/messages.cfm?threadid=44227736-C46F-AC56-02EBA05285818C14
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Cecilectomy noPE
Registered 19/03/2005
Points 305
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18th February, 2009 at 20:52:25 -
please stop digging up 6 year old threads about moo. start a new thread if you have something new to say or a question to ask.
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