How can I give the same resolution to my games than the one used for ZSnes? It must be 320*200, full screen (change resolution), but I don't want the window to be fully stretched.
Also, is there a way to do something similar to ZSnes anti-alias engines? Like 2X-Sai or Super Eagle Engine? These are awesome and MUCH better than the crappy anti-alias included with MMF. And it's applied to the whole screen too, not just the actives objects.
1. What do you mean by "I don't want the window to be fully stretched"? If you set your game to 320 x 200 and select "change resolution" then your game is in 320 x 200.
2. Not possible, maybe in MMF 2.
99 percent chance that the above post is 100 percent correct.
What I mean is that there is a black border around the game's screen for ZSnes. That way, the image is less blocky since it's not stretched too much and you're still in fullsceen mode.
Just run ZSnes and MMF at the same time with a 320*200 resolution and you'll see the difference. MMF screen is more stretched.
ZSnes has an anti-alias engine? I didn't think it was really possible with 2D. I always just blurred my monitor to fake anti-aliasing or wear my sister's glasses.
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the creator of the 2xSAI engine released its source, if you're good with plugins you could probably make one especially for it. (Just use inline ASM... that's what language the source is in)
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