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ripthor



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  02/07/2003
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14th September, 2003 at 15:17:02 -

How can I give the same resolution to my games than the one used for ZSnes? It must be 320*200, full screen (change resolution), but I don't want the window to be fully stretched.

Also, is there a way to do something similar to ZSnes anti-alias engines? Like 2X-Sai or Super Eagle Engine? These are awesome and MUCH better than the crappy anti-alias included with MMF. And it's applied to the whole screen too, not just the actives objects.

 
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Mr Coffee



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  04/09/2003
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14th September, 2003 at 19:53:31 -

1. What do you mean by "I don't want the window to be fully stretched"? If you set your game to 320 x 200 and select "change resolution" then your game is in 320 x 200.

2. Not possible, maybe in MMF 2.

 
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ripthor



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  02/07/2003
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14th September, 2003 at 21:35:16 -

What I mean is that there is a black border around the game's screen for ZSnes. That way, the image is less blocky since it's not stretched too much and you're still in fullsceen mode.

Just run ZSnes and MMF at the same time with a 320*200 resolution and you'll see the difference. MMF screen is more stretched.

 
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Muz



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  14/02/2002
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15th September, 2003 at 00:37:13 -

ZSnes has an anti-alias engine? I didn't think it was really possible with 2D. I always just blurred my monitor to fake anti-aliasing or wear my sister's glasses.

 
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Kris

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  17/05/2002
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15th September, 2003 at 07:51:46 -

the creator of the 2xSAI engine released its source, if you're good with plugins you could probably make one especially for it. (Just use inline ASM... that's what language the source is in)

 
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Hagar

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  20/02/2002
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You've Been Circy'd!Teddy Bear
15th September, 2003 at 11:58:49 -

Anti aliasing not possible in 2D?

Thats a new one to me Muz.

 
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ripthor



Registered
  02/07/2003
Points
  184
15th September, 2003 at 12:30:30 -

I have MMF. So there's no way to go fullscreen without having the window stretched to the max?

 
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Daniel[Crazy_Productions]

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  29/12/2002
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16th September, 2003 at 11:26:54 -

but mmf/tgf's built in stretch function is very slow

 
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