The Daily Click ::. Forums ::. Klik Coding Help ::. The dreaded moving platform.
 

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ripthor



Registered
  02/07/2003
Points
  184
16th September, 2003 at 18:28:11 -

I was just wondering which do you think his better:
Solid moving platform or jump through moving platform?

Right now, I have the basics of my CPM are mostly finished (walk, jump w/gravity, dash, slide, wall slide, wall jump, jump-through platforms) and I'm adding extra stuff to it. I managed to add an acceptable moving platform mecanism to it, but right now, it's only a jump through one. And it mustn't go too fast or else the player can sometimes falls through it. At least I can give the path movement no problems...

I tried to make it a solid platform but I'm always having troubles. To make one, the player must be pushed whenever he come in contact with it. (if the platform is moving left, the player will be pushed left if he stand in it's way,etc...) The problem is that anti-sink loops just won't work! I just keep getting jumpy results! I think it's because of the order at which MMF execute some events but I'm not sure. François explained it to me, and if that's actually the problem, then there are no solutions, unless I start coding manually the movement of every moving platforms, which I won't do. (go there if you wanna see François's explanation, in french though: http://www.clickteam.com/CTforumF/showflat.php3?Cat=&Board=tools&Number=4948&page=0&view=collapsed&sb=5&o=&part=

So anyways, do you think jump-through platforms are OK?

 
n/a

Metal Maiden



Registered
  10/09/2002
Points
  900
16th September, 2003 at 21:05:48 -

After all that crap you went through? Hell yea. It's fone, for real. Actually, I think most people would prefer it.

 
Death in the air
Strapped in the electric chair
This can't be happening to me
Who made you God to say
"I'll take your life from you!!"

ripthor



Registered
  02/07/2003
Points
  184
16th September, 2003 at 22:13:15 -

I thought so myself... It's so mush easier to code! I was asking here because a couple of people told me they'd prefer obstacle-platforms, with a whole bunch of features like spinning platforms and such.

I might do that when I'm a bit more experienced with MMF...

I'll probably be posting a demo quite soon, so you guys will be able to tell me if I lost my time doing it or if it's actually good.

I just need to decide if I'll use ripped graphics or not. Man, what a dilemma!

 
n/a

istvan



Registered
  03/07/2003
Points
  1540
17th September, 2003 at 05:47:26 -

NO RIPPED GFX... pls, i dont care how crap you are at GFX its still better that ripping. as long as the gameplays and codings strong (you seem to have it planned) thats all that matters


 
'oh yeah? he's thrown a kettle over a pub, what have you done?'

Klikmaster

Master of all things Klik

Registered
  08/07/2002
Points
  2599

Has Donated, Thank You!You've Been Circy'd!VIP MemberPS3 Owner
17th September, 2003 at 13:09:19 -

Yeah, your Custom Platform Movement sounds awsome, DONT waste it on ripped graphics. If you can, get someone to make graphics for you§

 
n/a

Kramy



Registered
  08/06/2002
Points
  1888
17th September, 2003 at 13:14:20 -

Ripped graphics are fine aslong as you give credit to whoever made them, and do not attempt to use the graphics in any commercial way.

 
Kramy

ripthor



Registered
  02/07/2003
Points
  184
17th September, 2003 at 17:23:38 -

What about music and sound effect?
How in the world am I supposed to make my own sounds? Is there a software for that?

As for the music, I know a few autoring program to create some, but it would probably sound terrible...

 
n/a

ripthor



Registered
  02/07/2003
Points
  184
17th September, 2003 at 17:23:40 -

Double post... Why can't we delete our own messages??

Image Edited by the Author.

 
n/a

Kramy



Registered
  08/06/2002
Points
  1888
18th September, 2003 at 13:20:34 -

I can make my own sounds and music. My music sucks though....

 
Kramy

ripthor



Registered
  02/07/2003
Points
  184
18th September, 2003 at 20:28:46 -

And how do you make your sounds?

 
n/a

Kramy



Registered
  08/06/2002
Points
  1888
18th September, 2003 at 23:27:31 -

An 8 year old microphone. I got it when we originally got windows 95(1995). Not sure what they cost now...we just hook it up to the back of the comp and you can talk into it, or make noises with objects into the mic.

 
Kramy

Kramy



Registered
  08/06/2002
Points
  1888
18th September, 2003 at 23:30:41 -

Pots, pans, boards, nails, plastic, cloth, grass, water, sheet metal, other liquids, forks, a tuning fork, other utensils, music making devices, a toilet, round objects, an umbrella.....loads of stuff to make neat SFX with. Umbrellas(surprisingly) can make really good magical sounds.(or a lame sounding *swish*) Oooh, have to try a match near the mic too!

 
Kramy

ripthor



Registered
  02/07/2003
Points
  184
19th September, 2003 at 08:26:57 -

Wow. Look like easier then I thought. Do you have a game so I can see (well, hear)the actual results?

 
n/a

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
19th September, 2003 at 12:27:02 -

Ah yes, I remember seeing the post and the explanation in French (on the English forums!). Go for jump-through platforms, it's easier and nicer IMHO.

Microphones aren't that expensive, but as always the quality is proportional to price. If you want to make your own sounds, just have a look at various common things, they can make some interesting noises. Effects can transform sounds, too - reversing the sound is effective for certain things.

 
n/a

Kramy



Registered
  08/06/2002
Points
  1888
19th September, 2003 at 13:01:56 -

RIP: Nope, but I can probably make one. I guess the key is finding out what sounds "turn into" when they hit the mic.
I was surprised that sheet metal almost sounded like an explosion when I tapped it. It sounds more twangy for my ears.

 
Kramy
   

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