Yep, Alex was deleted, but fire, you don't help matters by trying to provoke him
Anyway.
In the past I've always churned out games, and thus the quality was questionable. THIS year though, Ive released Sam The Slug (very rushed out, so I suppose it doesnt count) and Zone Runner 2 (which took 5 months to make).
Now I'm working on Mr Stumps Dentures, and development is heading into its 10th month. I spend as much time as I can on a game before I lose interest and make another, but I'm NOT going to stop this game.
I left out testing, debugging, and staring into space.
For testing, I usually spend at least 200%-1000% of the time I spent making the rest of the game. I once looked over a piece of AI for 2 hours. I coded it in 10 mins and the graphics belonged to a friend's game. Same goes for that Meatbone beta I tried to resurrect. Worked on it for 5 hours a week and played it almost every day of the week.
Debugging used to be a major prob when I started out, but now it only takes about 1-2% of my time (mostly the bugs that come with MMF or 3rd party extensions).
If I included all that mindless staring into space, falling asleep while typing, or just getting bored and playing ADOM for hours for inspiration, I'd say it takes up about as much as all the other time I spent on it.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.