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Pete Nattress

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21st September, 2003 at 14:30:42 -

lol, now it looks like fire's been arguing with himself.

again.

 
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Blackgaze

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21st September, 2003 at 15:20:14 -

fire is the same as spiderhead, im the same as fire, I think I will hang my head in shame

 
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The Chris Street

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22nd September, 2003 at 06:02:26 -

Yep, Alex was deleted, but fire, you don't help matters by trying to provoke him

Anyway.

In the past I've always churned out games, and thus the quality was questionable. THIS year though, Ive released Sam The Slug (very rushed out, so I suppose it doesnt count) and Zone Runner 2 (which took 5 months to make).

Now I'm working on Mr Stumps Dentures, and development is heading into its 10th month. I spend as much time as I can on a game before I lose interest and make another, but I'm NOT going to stop this game.

 
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Hayo

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24th September, 2003 at 10:20:52 -

gfx: 99%
rest: 1%

 
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Blackgaze

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24th September, 2003 at 10:47:32 -

no wonder why Fishhead had a simple gameplay

 
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Kramy



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  08/06/2002
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25th September, 2003 at 13:43:07 -

The work on my RPG is quickly shifting to

10% graphics
40% coding
50% map creation

 
Kramy

Muz



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25th September, 2003 at 22:34:42 -

I left out testing, debugging, and staring into space.
For testing, I usually spend at least 200%-1000% of the time I spent making the rest of the game. I once looked over a piece of AI for 2 hours. I coded it in 10 mins and the graphics belonged to a friend's game. Same goes for that Meatbone beta I tried to resurrect. Worked on it for 5 hours a week and played it almost every day of the week.

Debugging used to be a major prob when I started out, but now it only takes about 1-2% of my time (mostly the bugs that come with MMF or 3rd party extensions).

If I included all that mindless staring into space, falling asleep while typing, or just getting bored and playing ADOM for hours for inspiration, I'd say it takes up about as much as all the other time I spent on it.

 
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Earwig



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  09/02/2003
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26th September, 2003 at 10:13:07 -

im do about 30% planning
20% GFX
25% coding
25% testing
but thats even if I get that far...I cant stay focused!

 
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