Posted By
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Message
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knowzy
Registered 02/10/2003
Points 5
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6th October, 2003 at 09:47:34 -
Hi
I have a problem with traces of an object that has been destroyed
new condition bject missile colliding with the (hit object) and destroyed and 1
is added to value a of (hit object) tranparency+1 (hit object)
new condition :value a 100 destroy object
cxxx
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Shen Possibly Insane
Registered 14/05/2002
Points 3497
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6th October, 2003 at 15:35:31 -
What product/build are you using?
gone fishin'
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Radix hot for teacher
Registered 01/10/2003
Points 3139
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7th October, 2003 at 00:39:27 -
Well, I get this problem when a transparent or [Always bring to front] object is nearby another object that is being pasted into the background in MMF.
In TGF, this sometimes happens with active objects near a scrolling edge, if they overlap an object that does not follow playfield.
I don't know what causes either of these. I'd say try changing the transparancy in another event, not at the same time you're destroying something.
n/a
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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7th October, 2003 at 03:24:56 -
Seems to be a big bug in MMF huh? The prob is to do with transparency. Instead of "alt a = 100" try "trans = 100"
-Andy
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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7th October, 2003 at 07:24:53 -
it happens in most of my games when destroying objects. I don't think there is a way to stop it happening in my case.
.
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knowzy
Registered 02/10/2003
Points 5
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7th October, 2003 at 08:08:38 -
Hey guys i sorted it out
My object had only one image (no animations)
i just changed the animation to loop (even though there is none)
and now it works
cxxx
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Jimmy Brzezicki
Registered 16/09/2003
Points 1057
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14th October, 2003 at 09:29:05 -
I've had similar problems. Try moving the object off screen before it is destroyed, it's messy but it's worked for me.
Why the hell am I on the computer at 1 in the morning? No, don't answer.
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Tiles Possibly Insane
Registered 06/12/2002
Points 2339
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15th October, 2003 at 09:30:38 -
hmmm,this fragments can also happen when "destroy object if too far from frame" and "inactivate if object is too far from window" is activated in the objects properties/scrolling ...
unfortunately it is ticked by default.
i had this fragement thing before ,turned those two things off,and everything is working now
Free graphics,Free Games
http://www.reinerstilesets.de
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The Chris Street Administrator
Unspeakably Lazy Admin
Registered 14/05/2002
Points 48488
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15th October, 2003 at 10:47:14 -
Just dont make the objects transparant at all.
n/a
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NUB
Registered 23/10/2003
Points 95
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30th October, 2003 at 11:46:30 -
I have the same prob, but its not when destryong objects, Instead of destroying the baddie in one of my games, I set his position to a dif place. But fragments of the object still remain, I've tried everything to get round this problem, but nothing helps. In the end I just had to accept it.
n/a
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Radix hot for teacher
Registered 01/10/2003
Points 3139
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30th October, 2003 at 18:24:48 -
Does it overlap an object using a transition to dissapear, or an object stamoing itself into the background?
n/a
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