I made a game that has falling platforms. But when the player lands on these platforms they drop, but the player hangs in air for a second, is there anyway fix this? to see what I talking about
Try having a gravity event set up so that any time a detector directly under the player isn't touching a platform, subtract 1 pixel every MMF loop (or whatever you want the gravity to be) from his y-position. Then, when you want the player to jump, just set his "add to y position" number a little higher to compensate for the gravity. Obviously, you can rig up counters and loops and stuff for parabolas using simple physics equations, but I won't get into that right now.