Posted By
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Message
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Penguin Seph
Registered 11/12/2002
Points 1338
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6th November, 2003 at 10:07:23 -
Better than I can do, better try, try again!
Hi!
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Imp of Hazard Games
Registered 27/08/2003
Points 781
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6th November, 2003 at 14:59:01 -
Istvan - you are hopeless!
Radix - thanks, I might use them.
I need painters, musicians and animators!
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Daniel[Crazy_Productions] Possibly Insane
Registered 29/12/2002
Points 2505
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6th November, 2003 at 15:33:54 -
people should make more vitalized games cause many of us here look at the gfx and if they are nice weconsider dloading the game cause we are lazy. but if the game is vitalized we dont have to install it and then we can manage to get ourselves to test the game out even if it doesnt have great gfx
Beware of life ...so far noone have survived it.......
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Radix hot for teacher
Registered 01/10/2003
Points 3139
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6th November, 2003 at 16:05:41 -
'Radix - thanks, I might use them.'
Oh god, I hope not. Subtlety is the key. That means I'm going to have to use stick figures and actually include the word "crap" somewhere in the picture.
n/a
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Tom
Registered 24/08/2003
Points 300
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6th November, 2003 at 16:13:07 -
Look dude, the only way people get better at drawing and animating is if you practice and put some effort in. You have all the tools you need in the TGF / MMF editor. So my advice would be to give it a go yourself and improve your skills.
n/a
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-_darkman_-
Registered 06/12/2002
Points 360
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7th November, 2003 at 04:46:50 -
there are several sites on the net that give help, go look
I'm bad to the bone
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Imp of Hazard Games
Registered 27/08/2003
Points 781
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8th November, 2003 at 14:52:05 -
Radix - but the dino is almost OK...
I need painters, musicians and animators!
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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8th November, 2003 at 15:16:16 -
If you are a decent coder and have MMF, you can build your own animation factory, while you will have to build each piece of the body separately, the animation process becomes completely easy. The basis of this is that each part has it's hotspot at one joint, and the action point on the other. You just throw together some coding that connects all these in the proper manner, and then throw up some coding that allows you to transition between directions, (I use direction calculator). Then just have it render these frames using an indexed method (sprite00.gif, sprite01.gif) etc. Etc. It's quite a bit of work at first, but the time it saves you in the long run (Over the course of many games) is well worth it.
Craps, I'm an old man!
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-_darkman_-
Registered 06/12/2002
Points 360
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8th November, 2003 at 16:44:38 -
Choob, just do them yourself man. After a year or so your spriting will be much better and you won't be dependant upon others.
I'm bad to the bone
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Grazzum - Scorpion E
Registered 25/10/2003
Points 918
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8th November, 2003 at 17:31:33 -
I'll do maybe one or two things. What view and size?
n/a
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