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clwe



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  17/12/2002
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5th December, 2003 at 10:21:21 -

Whoo, been a long time since I last visited...perhaps this time, I'll stay here for longer than I did last =P

Well anyway, I've been using MMF 1.5 to create a platfom game. The engine uses active objects for not only the enemies and collectibles, but also the platforms, walls etc. In short, everything in the level is active (not a particularly desirable choice, but I have my reasons. I've taken various steps to prevent slowdown). Recently, I noticed that a few of my active objects weren't being displayed on-screen. The collision detection for them was still working...but they weren't being displayed.

Upon investigation, I noticed that only the objects furthest to the back (view) were not showing up. There are 410 active objects in the level right now (according to the 'noobjects' count), and the number of active objects allowed in the frame is set much higher (1000). Have I come across some sort of little-known display limit for active objects, or something? A good deal of the active objects are in one group (all the platforms and walls), so might that have something to do with it? Any help would be appreciated.

 
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Pete Nattress

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Registered
  23/09/2002
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5th December, 2003 at 11:50:30 -

i do believe that there is a display limit for objects that are being displayed on screen, and a seperate limit for objects on the level. try checking "inactive if far from window" in object properties so it's full and not greyed, that might help.

 
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clwe



Registered
  17/12/2002
Points
  702
5th December, 2003 at 14:38:15 -

Yeah, I've already fully checked "Inactive if far from window" for the active objects. Hmm...looks like I might have to try some view-swapping on them during the level. Which I'd rather not do. =/

 
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