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Lazernaut



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9th December, 2003 at 01:45:19 -

I was thinking, how would one go about making a text engine for a top down rpg (think FF, Lufia etc.) ? -and how about the battle engine ? these 2 very important questions stopped me over and over again, from actually making an rpg

 
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yuyu



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9th December, 2003 at 03:43:59 -

use a list object.

 
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AndyUK

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9th December, 2003 at 07:19:50 -

im making an rpg and slowly working it all out
there is a lot of loading from ini

i may just use the edit object to display speech

the battle engine will be suited to my game so it will not be very good as a tutorial.

 
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DeadmanDines

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9th December, 2003 at 08:41:27 -

This suggestion'll save you loads of time:

Just *don't* use a 'traditional' turnbased RPG-style battle system anyway. It's easier to code realtime battles, and heck it's not as if turnbased was actually *fun*!? Lol.

Heh, sorry, I accept that some people like it (retards)(jk). PLEASE, don't make it switch to a different view when they do it though? PLEASE!? It's just...not...right...

 
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Penguin Seph



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9th December, 2003 at 10:11:00 -

Hmm. "ppl prefer to use less skill in an rpg. its true. its damn true"-No it's not. Battles like Y... are very hard, and you need to think a lot in them.

I like Turn-Based Battles because you have to think more, like, "should I do this or that?" But realtime is also good because you can have a lot of action. Why do I have to pick one over the over? I like them both! WHY DAMN YOU WHY!!?!?!?!

 
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Penguin Seph



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9th December, 2003 at 10:11:23 -

Hmm. "ppl prefer to use less skill in an rpg. its true. its damn true"-No it's not. Battles like Y... are very hard, and you need to think a lot in them.

I like Turn-Based Battles because you have to think more, like, "should I do this or that?" But realtime is also good because you can have a lot of action. Why do I have to pick one over the over? I like them both! WHY DAMN YOU WHY!!?!?!?!

 
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Penguin Seph



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9th December, 2003 at 10:12:14 -

Hmm. "ppl prefer to use less skill in an rpg. its true. its damn true"-No it's not. Battles like Yunauski are very hard, and you need to think a lot in them.

I like Turn-Based Battles because you have to think more, like, "should I do this or that?" But realtime is also good because you can have a lot of action. Why do I have to pick one over the over? I like them both! WHY DAMN YOU WHY!!?!?!?!

 
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Penguin Seph



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9th December, 2003 at 10:15:06 -

Bloody extra posts...

 
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Kris

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9th December, 2003 at 10:52:12 -

realtime battling and RPGs dont seem to mix, i like having time to plan out what i'm doing

 
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Assault Andy

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9th December, 2003 at 23:31:04 -

I like realtime battles, many MMORPGS have realtime battling which is fun.

 
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Lazernaut



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11th December, 2003 at 08:34:57 -

turn based = strategy (like in Pokémon, fire pokémon are vulnerable to water attacks etc.)

realtime = action, which is less RPG'ish.

So it's up to the creator. I personally prefer turn based because strategy is harder to implement in a game, and it's more entertaining

 
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Ashman

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11th December, 2003 at 08:41:23 -

It's all good...

Realtime = Link to the Past, Secret of Mana
Turn Based = Lufia, Final Fantasy (all 8 gazillion of them)

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CYS

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11th December, 2003 at 09:38:20 -

Since you like both, include both in the game...(like an option to set to different battle system) That will takes you tons of time.

 
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Lazernaut



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11th December, 2003 at 16:25:38 -

And put the game totally out of balance

 
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AndyUK

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11th December, 2003 at 19:20:52 -

how can you have a realtime battle engine in a game with more than one main character?
you cant really can you.

real time is fine for zelda type games
turn based is fine for final fantasy type games.

 
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