1. i heard you can have over 10,000 active objects per level in MMF. but to access that you need to change the 300 limit. how do i change the limit of active objects?
2. I have a bullet problem. Im making my game in TGf until i convert it to mmf. my bullet problem is how do i make the bullets and bullet time effect to be destroyed when it leaves the window screen?
i'm not talking about the play area but the window screen instead.
The easiest way I've found to destroy objects when they leave the window is like so...
if x-position of object is greater than x-position of camera object + (whatever half of your screen width is), then destroy object. and of course the same for less than, but just reversed. Same for the Y-axis.
As for the 10,000 active objects limit... I think it's in the application properties window.