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Nioreh



Registered
  18/11/2002
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  1078
14th December, 2003 at 10:55:15 -

When you set an always condition and position an active object relative to another active object, there will be a small amount of lag. The object will follow the other object but it will be a little off, it falls behind. How the f*ck do you get rid of that lag?

 
Its hard to be religious when certain people are never incinerated by bolts of lightning.

Kris

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Registered
  17/05/2002
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  2017
14th December, 2003 at 10:56:38 -

don't use the built-in movement systems

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

Nioreh



Registered
  18/11/2002
Points
  1078
14th December, 2003 at 11:11:53 -

What? Does that really help?

 
Its hard to be religious when certain people are never incinerated by bolts of lightning.

Shen

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  14/05/2002
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  3497
14th December, 2003 at 11:27:10 -

Nope. Make another invisible object and set both the other objects to that's position. Anlso you get better collision detection

 
gone fishin'

Pete Nattress

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Registered
  23/09/2002
Points
  4811
14th December, 2003 at 12:30:44 -

if your movement events are on a fastloop, if you put the set position events on the same loop, it virtually removes the lag. or just create a fastloop to specefically set the position.

 
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