Posted By
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Message
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Nioreh
Registered 18/11/2002
Points 1078
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14th December, 2003 at 10:55:15 -
When you set an always condition and position an active object relative to another active object, there will be a small amount of lag. The object will follow the other object but it will be a little off, it falls behind. How the f*ck do you get rid of that lag?
Its hard to be religious when certain people are never incinerated by bolts of lightning.
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Kris Possibly Insane
Registered 17/05/2002
Points 2017
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14th December, 2003 at 10:56:38 -
don't use the built-in movement systems
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
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Nioreh
Registered 18/11/2002
Points 1078
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14th December, 2003 at 11:11:53 -
What? Does that really help?
Its hard to be religious when certain people are never incinerated by bolts of lightning.
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Shen Possibly Insane
Registered 14/05/2002
Points 3497
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14th December, 2003 at 11:27:10 -
Nope. Make another invisible object and set both the other objects to that's position. Anlso you get better collision detection
gone fishin'
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Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
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14th December, 2003 at 12:30:44 -
if your movement events are on a fastloop, if you put the set position events on the same loop, it virtually removes the lag. or just create a fastloop to specefically set the position.
www.thenatflap.co.uk
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