My suggestion to anyone who wants to join a group:
First thing I would do is make a program by yourself that shows off your *uniqueness* in the community and your ability to use MMF and whatnot.
Also, if your a beginner(under a year), theres no reason to join a group. Thats worthless, your still in the beginner learning stage. First, learn how to use MMF, then maybe look around. And don't expect to get into any good groups...Those ain't easy.
Devious Method Entertainment ( http://dme.mirrorz.com ) is still open. The group's more of a... publishing team with me checking the stuff within, but the site ain't fully up yet and I don't really bother to check with most of the members (especially the ones not on the Members page).
And generally, we don't mind members joining other groups. DME (previously known as Freebor Games) got really famous through a web of contacts a long time ago and I don't see why I shouldn't try to build a bigger, better web.
But personally, I could use a graphics artist for Trap Designer. Seems that nobody likes it when they can only read about impaled goblins, but not see them.
Krupek86:
I've been in a LOT of team projects (about 6 or more) and in my experience, the group ends up bickering somewhere in between especially if there's at least one idiot in the team. That causes everyone to quit the team.
And when production stops, there aren't even any results. I wrote a really, really long article (more of a "complete guide") on team projects, but it's not finished yet.
Point is, if you're gonna do a team project, kick out any egoistic, controlling idiots, the idiots who confuse everyone, and the idiots who won't agree with the rest of the team. Even if they're skilled idiots... no use keeping them if they make everything worse.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.