Posted By
Message
Tina Petersen
Registered 19/09/2003
Points 350
8th January, 2004 at 14:45:01 -
Okay let me first introduce box modeling!
Ill be doing a scorpion robotic insect type thingi in max
first i will create simple box
http://sky-line.sytes.net/creeper/1.jpg
Then i will select faces and extrude, bevel, extrude, bevel until im to tired to do it anymore.
http://sky-line.sytes.net/creeper/2.jpg
Now ill start smoothing some edges to simulate plates, and texturize the bastard.
http://sky-line.sytes.net/creeper/3.jpg
Now ill add IK animationability to it and add background and effects to simulate the plasma cannon.
http://sky-line.sytes.net/creeper/4.jpg
this took 33 minutes from inserting the box, to making the final render
If i was to use Vertex modeling it would take me maybe around 3-4 hours, and also surround my model
with bad connection, bad overlaps, etc.
Edited by the Author.
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)
Pete Nattress Cheesy Bits img src/uploads/sccheesegifRegistered 23/09/2002
Points 4811
8th January, 2004 at 15:06:29 -
fine, you win! that's fucking sweeeet... but i don't get it... were you arguing with someone about vertex modelling? they must be kicking themselves. Edited by the Author.
www.thenatflap.co.uk
Pete Nattress Cheesy Bits img src/uploads/sccheesegifRegistered 23/09/2002
Points 4811
8th January, 2004 at 15:23:20 -
although the leap between 1 and 2 does seem a fairly big one.
www.thenatflap.co.uk
Lew
Registered 06/01/2002
Points 1014
8th January, 2004 at 15:40:49 -
Nice one. I think this was generated from the 'i can 3d model anything!' thread. Where the poster made a 'man' out of ellipses.
Anyway nice. What program do you use? I made my first model using vertex modelling and I can tell you I ain't doing it again.
<--intelligent, witty comment here-->
Klikmaster Master of all things KlikRegistered 08/07/2002
Points 2599
8th January, 2004 at 15:54:49 -
She said she did it in 3D studio max, duh!
Thats very nice, i never though of extrude, bevel, souds really easy now
I dont know what vertex moddeling is tho.
n/a
Kirby Smith Resident SlackerRegistered 18/05/2003
Points 479
8th January, 2004 at 16:05:59 -
Very nice Tina. I'm trying to get the hang of box modeling, but with little success so far... you wouldn't happen to know of any good tutorials floating around on the web would you?
XBL Gamertag: Rampant Mjolnir
Tina Petersen
Registered 19/09/2003
Points 350
9th January, 2004 at 00:48:58 -
Ill create one today!
and then post it here on TDC
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)
Mr Coffee
Registered 04/09/2003
Points 440
9th January, 2004 at 01:21:35 -
Good job, I am sure many of the uh, "boys" around here would like you to do graphics for there games.
99 percent chance that the above post is 100 percent correct.
Tina Petersen
Registered 19/09/2003
Points 350
9th January, 2004 at 01:40:16 -
okay i found some tuts on it online.. I dont have time to do the tut myself today
http://artofgaming.net/tutorialz/hovertutorial.html
http://www.3dluvr.com/grid/tut3D/tut3d.htm
http://tutorial.stavit.cz/open.asp?ID=638 - http://tutorial.stavit.cz/open.asp?ID=639
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
The last one is the best one! Thats the one i usedto begin with! Edited by the Author.
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)
DeadmanDines Best Article WriterRegistered 27/04/2006
Points 4758
9th January, 2004 at 07:06:29 -
Cool!
That's the nice thing about box modelling, you can do it in almost any 3d software there is!
I can apply those tutorials, for example, in Cinema4D XL because it has the same basic features.
Box modelling is what I use all the time, although I can't profess to be incredible at it; I'll have some practice today...
191 / 9999 * 7 + 191 * 7
Ashman Possibly Insane
Registered 12/06/2002
Points 3974
9th January, 2004 at 07:09:51 -
Personally I like it when Tina models her box.
Oh come on, like I was leaving that alone!
Show me the power child,
I'd like to say,
That I'm down on my knees today,
Gives me the butterflies,
Gives me away,
'Til I'm up on my feet again,
I'm feeling outshined.
"Outshined" - SoundGarden
Kirby Smith Resident SlackerRegistered 18/05/2003
Points 479
9th January, 2004 at 16:14:17 -
Cool. Thanks. I'll have to give those tutorials a shot once I get some free time.
XBL Gamertag: Rampant Mjolnir
AsparagusTrevor Mine's a pint of the black stuffRegistered 20/08/2002
Points 2364
9th January, 2004 at 17:12:19 -
I usually use patches or NURBS, cos if you put enough time in you get some sweet results.
Jack Galilee
Registered 02/12/2002
Points 990
9th January, 2004 at 19:56:39 -
looks more like shwoing off to me
The only thing better than winning gold in the paralympics is not being retarted
Keatonian
Registered 15/07/2002
Points 571
9th January, 2004 at 20:04:52 -
*drool*
That is one SWEET spider bot!
-Above post is ancient and probably irrelevant-
An old account of mine, recently cleared out. It's a blast to the past, the age was marked as 14 when I found it. If you know where to look, you can track me. Au revoir.
Kirby Smith Resident SlackerRegistered 18/05/2003
Points 479
10th January, 2004 at 01:08:03 -
Isn't the entire point of making games to show off your talents? I don't see anything wrong with doing the same thing with graphics.
XBL Gamertag: Rampant Mjolnir
Muz Registered 14/02/2002
Points 6499
10th January, 2004 at 03:13:00 -
Damn... 33 mins? I should go back to 3DSM. Gave up on it after I couldn't get the hang of rigging.
But personally, I've always preferred box modeling over vertex. I usually do a combo of both coz I could never get those angles right. I never could get the textures decent either.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Tina Petersen
Registered 19/09/2003
Points 350
10th January, 2004 at 06:06:01 -
ToTaL if it looks like that, then its because u feel supressed. Nothing more
This was actually to help some of the vertex bleed modelers outthere! Edited by the Author.
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)
Dogzer
Registered 07/02/2011
Points 1029
10th January, 2004 at 10:23:45 -
the last thing i did with box modelling is this:
http://e.1asphost.com/dogzer/monster.jpg
n/a
Tina Petersen
Registered 19/09/2003
Points 350
11th January, 2004 at 01:42:41 -
nice dogzer
why didnt u finish it?
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)
Klikmaster Master of all things KlikRegistered 08/07/2002
Points 2599
11th January, 2004 at 10:52:13 -
I had a go at doing a similar scorpion. This my first go, so don't be harsh
http://hometown.aol.co.uk/xjoeydude/3dmodel001.jpg
I used truespace to make the model, and 3d studio max to do the laser
n/a
ChrisB Crazy?
Registered 16/08/2002
Points 5457
11th January, 2004 at 11:37:02 -
I guess Dogzer didn't finish it because it looks just like a certain Pixar character... pop in an eye, colour it green and there you go: http://www.popmatters.com/film/reviews/m/images/monsters-inc.jpg
Though to go back on topic, the battle of 33 minutes vs. 4 hours has a clear winner. When I try to do 3D modelling I'll start with a box
n/a
Lew
Registered 06/01/2002
Points 1014
11th January, 2004 at 11:56:24 -
There never was a battle-I just never knew how to box model
<--intelligent, witty comment here-->