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Tina Petersen



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8th January, 2004 at 14:45:01 -

Okay let me first introduce box modeling!
Ill be doing a scorpion robotic insect type thingi in max

first i will create simple box
http://sky-line.sytes.net/creeper/1.jpg

Then i will select faces and extrude, bevel, extrude, bevel until im to tired to do it anymore.
http://sky-line.sytes.net/creeper/2.jpg

Now ill start smoothing some edges to simulate plates, and texturize the bastard.
http://sky-line.sytes.net/creeper/3.jpg

Now ill add IK animationability to it and add background and effects to simulate the plasma cannon.
http://sky-line.sytes.net/creeper/4.jpg

this took 33 minutes from inserting the box, to making the final render
If i was to use Vertex modeling it would take me maybe around 3-4 hours, and also surround my model
with bad connection, bad overlaps, etc.



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Pete Nattress

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8th January, 2004 at 15:06:29 -

fine, you win! that's fucking sweeeet... but i don't get it... were you arguing with someone about vertex modelling? they must be kicking themselves.

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Pete Nattress

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8th January, 2004 at 15:23:20 -

although the leap between 1 and 2 does seem a fairly big one.

 
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Lew



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8th January, 2004 at 15:40:49 -

Nice one. I think this was generated from the 'i can 3d model anything!' thread. Where the poster made a 'man' out of ellipses.

Anyway nice. What program do you use? I made my first model using vertex modelling and I can tell you I ain't doing it again.

 
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Klikmaster

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8th January, 2004 at 15:54:49 -

She said she did it in 3D studio max, duh!

Thats very nice, i never though of extrude, bevel, souds really easy now
I dont know what vertex moddeling is tho.

 
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Kirby Smith

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8th January, 2004 at 16:05:59 -

Very nice Tina. I'm trying to get the hang of box modeling, but with little success so far... you wouldn't happen to know of any good tutorials floating around on the web would you?

 
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Tina Petersen



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9th January, 2004 at 00:48:58 -

Ill create one today!
and then post it here on TDC

 
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Mr Coffee



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9th January, 2004 at 01:21:35 -

Good job, I am sure many of the uh, "boys" around here would like you to do graphics for there games.

 
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Tina Petersen



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9th January, 2004 at 01:40:16 -

okay i found some tuts on it online.. I dont have time to do the tut myself today

http://artofgaming.net/tutorialz/hovertutorial.html
http://www.3dluvr.com/grid/tut3D/tut3d.htm
http://tutorial.stavit.cz/open.asp?ID=638 - http://tutorial.stavit.cz/open.asp?ID=639
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp


The last one is the best one! Thats the one i usedto begin with!

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DeadmanDines

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9th January, 2004 at 07:06:29 -

Cool!

That's the nice thing about box modelling, you can do it in almost any 3d software there is!

I can apply those tutorials, for example, in Cinema4D XL because it has the same basic features.

Box modelling is what I use all the time, although I can't profess to be incredible at it; I'll have some practice today...

 
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Ashman

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9th January, 2004 at 07:09:51 -

Personally I like it when Tina models her box.

Oh come on, like I was leaving that alone!

 
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Kirby Smith

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9th January, 2004 at 16:14:17 -

Cool. Thanks. I'll have to give those tutorials a shot once I get some free time.

 
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AsparagusTrevor

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9th January, 2004 at 17:12:19 -

I usually use patches or NURBS, cos if you put enough time in you get some sweet results.

 
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Jack Galilee



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9th January, 2004 at 19:56:39 -

looks more like shwoing off to me

 
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Keatonian



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9th January, 2004 at 20:04:52 -

*drool*
That is one SWEET spider bot!

 
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Kirby Smith

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10th January, 2004 at 01:08:03 -

Isn't the entire point of making games to show off your talents? I don't see anything wrong with doing the same thing with graphics.

 
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Muz



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10th January, 2004 at 03:13:00 -

Damn... 33 mins? I should go back to 3DSM. Gave up on it after I couldn't get the hang of rigging.

But personally, I've always preferred box modeling over vertex. I usually do a combo of both coz I could never get those angles right. I never could get the textures decent either.

 
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Tina Petersen



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10th January, 2004 at 06:06:01 -

ToTaL if it looks like that, then its because u feel supressed. Nothing more
This was actually to help some of the vertex bleed modelers outthere!

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Dogzer



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10th January, 2004 at 10:23:45 -

the last thing i did with box modelling is this:

http://e.1asphost.com/dogzer/monster.jpg


 
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Tina Petersen



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11th January, 2004 at 01:42:41 -

nice dogzer
why didnt u finish it?

 
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Klikmaster

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11th January, 2004 at 10:52:13 -

I had a go at doing a similar scorpion. This my first go, so don't be harsh
http://hometown.aol.co.uk/xjoeydude/3dmodel001.jpg
I used truespace to make the model, and 3d studio max to do the laser

 
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ChrisB

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11th January, 2004 at 11:37:02 -

I guess Dogzer didn't finish it because it looks just like a certain Pixar character... pop in an eye, colour it green and there you go: http://www.popmatters.com/film/reviews/m/images/monsters-inc.jpg


Though to go back on topic, the battle of 33 minutes vs. 4 hours has a clear winner. When I try to do 3D modelling I'll start with a box

 
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Lew



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11th January, 2004 at 11:56:24 -

There never was a battle-I just never knew how to box model

 
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