Posted By
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Message
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Zexmaix
Registered 10/12/2002
Points 5
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23rd January, 2004 at 23:24:23 -
What's up everyone, haven't been here in a while. Got side tracked with the game I was making. Anyways, I have a Secret Of Mana style game under way that will hopefully be playable online (MMF 1.5). First I need a couple more basics figured out. One would be menu screens. Screens to display a player's status, inventory, and magic/skills. I don't want it to transfer to a separate frame and I don't want the game to be paused. I want the menu to come up within the same frame or at any given time when the player presses a button. A pop up menu of sorts that comes from the left or right of the players view and disappears once they click an exit button on the menu or another keyboard command. I haven't messed with sub-applications yet let alone know how to work with them. So you'll basically have to explain that to me.
Also, with the item menu, I'd like for a Diablo/2 type setup, whereas the character's inventory is a set amount of space and items can be arranged within that space. It sounds quite difficult to pull something like this off in MMF. If you have any solutions please contact me via AIM at Zexmaix or email me at mcgohansj1@mchsi.com I don't visit the forums here often, and I'm afraid any answers would get lost in the daily post shuffle. Thanks again guys, I'm sure I'll be back when I need help saving the various status variables for online use, lol.
Zexmaix ~> The Defiant Hero
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Zexmaix
Registered 10/12/2002
Points 5
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24th January, 2004 at 21:51:34 -
Anyone know...? The Diablo/2 type item system is probably a bit too much to ask for MMF to do, but instead a simple box structure "chest" would work too for the item screen. I have an example of one of those, but it's created on a separate frame and wouldn't be accessible within the same frame which is what I am looking for.
Zexmaix ~> The Defiant Hero
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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25th January, 2004 at 19:33:47 -
Well you could use Subapps. Either have your game in one frame, your inventory in the other. Then you put them together with subapps. There are a few ways of incorporating subapps into your application, you could have game in one frame, inventory in the other and mix them in another frame. Or you could mix them in the game frame or if you don't want to use subapps at all:
Try making the inventory menu out of actives then you can just move it off the screen with bouncy ball movement or custom movement. For bouncy ball all you have to do is start the direction to left and have the inventory off-screen at the start of frame. Then when they player presses the inventory button, start the movement of the inventory screen (with deceration) and when you want to push it off screen, start the movement again and set the direction to right.
I'll email you about this.
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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