Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
25th January, 2004 at 19:24:28 -
Hey everyone, do any of you clickers want to be professional game developers (artists, coders, musicians) or is game programming just a hobby? Personally I'd like to be a game developer. Here's a quote from another clicker: "The young clickers of today will be the professional game developers of tomorrow"
I'm serious about my game design. Within a few years, I want to go professional. I've been researching a lot on game development the previous year. I even got an interview with one of the designers of Ratchet & Clank at Insomniac Games.
I'll probably get a job as a designer or something close at another professional game company first, though, to get experience.
I wanna go proffesional too. Right now i'm getting an education to become a "data-technician", which doesn't have anything to do with games. Though a game creation education just opened in my country, I'm not going there. But I have great plans to go professional at some time. A bunch of my friends wanna join me in professional game making.
I probably won't go professional with my music. I might use the music i make on my computer, but not the music i play myself (there's not a whole lot of money in the death metal business).
Nah, if the game industry was focused on SNES style 2D graphics I would love to be professionally involved but 99% of the new, 3D games blow so I'd rather not label my name alongside them.
Show me the power child,
I'd like to say,
That I'm down on my knees today,
Gives me the butterflies,
Gives me away,
'Til I'm up on my feet again,
I'm feeling outshined.
If you're able to make good 2D games, you'd be able to make good 3D games as well..it's the thoughts that count, not the dimension.. But yes, it seems like newer games focus on gfx instead of gameplay..but I think i'd be capable of making a decent 3D game...good for me..
I couldn't make a good 3D game if my life depended on it... I'd be too nervous... duh!
Show me the power child,
I'd like to say,
That I'm down on my knees today,
Gives me the butterflies,
Gives me away,
'Til I'm up on my feet again,
I'm feeling outshined.
Good point Ashman... Why does Secret Of Mana rule over the 3d crap released today? (Ok, it's not crap but I'm just saying, 2D can still kick 3D's ass when it comes to gaming).
It'd be excellent to go professional, or even semi-professional (making games from home / your own small business) but you have to be good at making games. I was playing my 300 Arcade games CD last night and some of the absolute CRAP released as shareware is laughable.
P.s. I hear the best way to 'get your foot' in the door is to become a beta tester...
P.P.s Codemaster are hiring any beta testers for their upcoming game (something about a dragon)...
Email: rymr123@aol.com
Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
26th January, 2004 at 08:38:45 -
i'll probably become a systems analyst or something along those dreary-sounding lines. webdesign would be good too but i'm not seriously considering anything game related. i'm not good enough .
My brother is a polygraphic designer and c++ base coder for Blue monkey Studio's in london, he earns up to £200k a year which is quite a lot if you ask me..
He knows 14+ programming languages, including c, c++ j+ etc..
Oh and he's being coding since he was 7, he's 22 now, lol
So as you can see, its best to start off young, and the rewards in the future are quite great heh..
This thread reminds me why the Gba is so great. It encourages companies to make new 2D games...like the Castlevania games for the Gba. They kick ass ! and they're all new...apart from that, all the Mode7 "3D" games I've seen for the Gba were more or less sucky...
n/a
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
27th January, 2004 at 03:50:04 -
Jon - Your brother sounds like a real sucess story! I hope I can be as sucessfull as that
On my course at college i sucked at most parts except the website design
i would have to move to london to get a job because my town is too small to have jobs like that.
so im just doing factory work for now.
Although acheiving sufficient grades for software development at my nearest college it all just seems like too much of a hassle. Having to do part time work whilst studying and maintaining a social life? It's probably not as bad as I imagine but all my college mates are like 'it sucks' but thats cos they do boring stuff like mechanics (no offence to any mechanincs out there) lol. Plus the university game dev course is like 4 years long PLUS UK doesn't have as many software houses as other countries *cries*
For me, making games is just a fun thing for me too do. I wouldn't want to go profeesional, because you need too know how to do actuall programming, (C, C++, exc). I don't think MMF games are sellible. Personally, I want to be an animator for cartoons and a writer of underground comics.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
after i get through college (Which is probably around september 2005) i'm going to oxford to do some sort of game making course. I want to try and get into a decent english company like Team 17 or Lionhead
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
The problem with "going professional" is that your chances of having any creative input are extremely small. You mostly just sit around coding what you are told to. It is almost impossible to actually become a "game designer" and create the game you really want to. Thats why many professionals decide to make shareware games and sell them on the internet. At least you can create the game YOU want to create. In fact, everyone posting in this thread could "go professional" right now. Make a GOOD game in MMF and sell it. Thats what I am planning to do with a game I am working on. I am currently more of a "game designer" than 99 percent of the people at all these game companies. Please don't get me wrong, I am not putting them down, but it's just not for me. I want to make games, not code. Maybe I will never be able to live off of the money I make selling games on the internet but at the very least it could be some extra income.
99 percent chance that the above post is 100 percent correct.
I definetly want to go professional. Becoming a game programmer has been my dream since I was little and I'm not going to stop anytime soon. I've been doing research on the college of my choice which is DigiPen (even though I won't be going there anytime soon) and I'm planning to release my next game as shareware at www.ebgamezone.com (you get 50% of the profit in USD, you don't have to be over 18, you don't have to be part of a company, and if it's god enough then you can get it published).
I'm currently taking FREE C++ courses at www.gameprogramming.org, and this morning I made a calculator program. I received a book on game design (Andrew Rollings and Ernest Adams on Game Design) for Channukkah and I have plenty of experience playing games (I've been playing them for longer than I can remember which is age 2).
I definetly want to go professional...
Darmani the strong, Darmani the brave, Darmani the.......................idiot who fell off a cliff!
Darmani, if you want to go professional you might want to avoid the wrath of copyright laws...
Show me the power child,
I'd like to say,
That I'm down on my knees today,
Gives me the butterflies,
Gives me away,
'Til I'm up on my feet again,
I'm feeling outshined.
My plans are that i wanna create a company (i might've said that already), and i think i can easily combine my education (which is about reparing computers, setting up networks and making computer hardware), with a game making company. If i just make my company a software firm in general, me and the friends who wanna join me (about 3-4 so far), can create games, and software...that makes the company have a bigger market to sell stuff to, and therefore a bigger chance of being successful.
I'm totally confident that I'll be successful, i trust in my skills. Of course my skills aren't good enough yet (and a skill can always be improved), but i know i'll get there, and i'll stop at nothing to fulfill my dreams of making games professionally (which i've been dreaming about since i was 7).
Pfft... I've already gone commercial... with MMF. MMF's agreement on commercial games is pretty loose and I've got practically NO competition in this country. So, as it is, I'm trying to negotiate a wage of about 150% the standard fresh graduate fee (which is about 250% the standard wage for someone my age).
All I need to give them is a semi-noob game with simple controls, simple animations, and something that's not too boring. Considering how most graduates have trouble programming simple Visual Basic apps, they're pretty desperate for a cheap semi-professional .
Life is good. I once thought of taking theoretic physics, but as it is, the gaming industry is very, very lucrative for any kliker... especially here in Malaysia, where everyone idolizes 'multimedia', but only half of the country knows what it means.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I probably won't go professional immediately. I'll probably find a job in programming or graphics first. Then I'll work my way up towards being a designer. I've wanted to be a game designer ever since I was 4! Sometimes I find these really messed up game designs for a Sonic or Megaman game that I was thinking up. Lol!
I really don't see what the fuss about working for someone else is. They tell you what to program. You do it. If you're as lucky as I am, there are thousands of fresh graduates who'll tell you it can't be done, so you get to ask for a higher fee and more time to do it.
As it is, I need only two hours to finish a level I'm asked to do (not including graphics), and I get paid a hell lot more than I'd even ask for that little work.
If I want free will, I'd work on a seperate freeware game under my control. But your employers tend to listen to what you think when you're the only real programmer/artist .
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.