I also have another problem for 3D World textures. Whenever I set rendering to OPENGL or DIRECT3D textures are dragged across the object in long lines, creating a very queer effect. I searched the forums and couldn't find any similar problems, but any help, or ideas, appreciated.
The texture is being tiled, but the wrong way. Instead of being laid on the polygon, it's at a right angle, and is being dragged across. Kind of like repeating the first line of pixels all the way along a polygon.
I don't know how UV coords work in Jamagic. They're responding oddly, and I can't get it to work right.