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LilSpriteX



Registered
  08/05/2003
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  28
3rd March, 2004 at 14:15:35 -

Is there a good tutorial around about using sub apps? Specifically, I'd like to do an RPG that can cut to the Battle without having to go to another frame (so I can avoid having to always save X,Y of my character, save which enemies I've killed in that room, etc). Also, is this possible to do with a game that plays Full Screen, or is it only feasable if I use windows? Thanks in advance!

 
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Mr Icekirby



Registered
  18/12/2003
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  846
3rd March, 2004 at 17:05:23 -

yes it works in full screen, no i don't believe there is a tut yet, you can just create a sub app at 0,0 then destry it when its done
vualla!

 
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ShadowCaster

Possibly Insane

Registered
  02/01/2002
Points
  2203
7th March, 2004 at 01:55:24 -

My splitscreen tutorial deals with subapps, you might like to check that out. Though splitscreen is more complex than what you want to do, since you need to send constant information between frames, but you'll get the idea.

Mike

 
"Now I guess we're... 'Path-E-Tech Management'" -Dilbert

Tristan Clark



Registered
  28/07/2003
Points
  159
7th March, 2004 at 02:45:42 -

My Shining Force game uses a sub app in just the way you're talking about. I have one out of the playing field, then when it switches to the cutscene, I position it in front of the screen and reset it. When you're done with it, just choose 'end application' in the event editor. As for transferring data, you can use the global values, but there aren't too many of them. I'm using ini's at the mo, they seem to work fine.

 
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Klikmaster

Master of all things Klik

Registered
  08/07/2002
Points
  2599

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7th March, 2004 at 08:04:29 -

If you have mmf 1.5, you might be able to use the save game object to remember details from the first frame, rather than using a sub app...

 
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