Posted By
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Message
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LilSpriteX
Registered 08/05/2003
Points 28
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3rd March, 2004 at 14:15:35 -
Is there a good tutorial around about using sub apps? Specifically, I'd like to do an RPG that can cut to the Battle without having to go to another frame (so I can avoid having to always save X,Y of my character, save which enemies I've killed in that room, etc). Also, is this possible to do with a game that plays Full Screen, or is it only feasable if I use windows? Thanks in advance!
n/a
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Mr Icekirby
Registered 18/12/2003
Points 846
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3rd March, 2004 at 17:05:23 -
yes it works in full screen, no i don't believe there is a tut yet, you can just create a sub app at 0,0 then destry it when its done
vualla!
Mr Icekirby says so!
OBEY ME!
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ShadowCaster Possibly Insane
Registered 02/01/2002
Points 2203
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7th March, 2004 at 01:55:24 -
My splitscreen tutorial deals with subapps, you might like to check that out. Though splitscreen is more complex than what you want to do, since you need to send constant information between frames, but you'll get the idea.
Mike
"Now I guess we're... 'Path-E-Tech Management'" -Dilbert
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Tristan Clark
Registered 28/07/2003
Points 159
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7th March, 2004 at 02:45:42 -
My Shining Force game uses a sub app in just the way you're talking about. I have one out of the playing field, then when it switches to the cutscene, I position it in front of the screen and reset it. When you're done with it, just choose 'end application' in the event editor. As for transferring data, you can use the global values, but there aren't too many of them. I'm using ini's at the mo, they seem to work fine.
n/a
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Klikmaster Master of all things Klik
Registered 08/07/2002
Points 2599
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7th March, 2004 at 08:04:29 -
If you have mmf 1.5, you might be able to use the save game object to remember details from the first frame, rather than using a sub app...
n/a
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