The Daily Click ::. Forums ::. General Chat ::. What should I do? [my game has single levels over 8mb in size!]
 

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Aaron Tomko



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  15/05/2002
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4th March, 2004 at 19:45:46 -

I've been klicking for going on 8 years now and during such time I have been, on paper, creating a science fiction action shooter. Three months ago I started work on the project. Now that I am completely finished the game engine, 90% of the graphics, all of the storyline. and finished the menus; I have come to a small problem. Only one of the 20 missions is 8.5MB in size! My question is this...Should I complete the game as is, or should I break it up into single mission downloads?

 
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Kirby Smith

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4th March, 2004 at 19:52:15 -

I wouldn't worry about it. You're better off releasing a single awesome long-lasting game than a bunch of single-mission games. 56Kers might be out of luck... but that's the breaks for not upgrading. At some point you have to draw the line concerning who you're going to support.

 
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Aaron Tomko



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4th March, 2004 at 20:05:34 -

Good point. Maybe I'll put something together for the 56kers down the line.

Also, in case anyone is interested the website for the game will be up on 03/10/04. It will have screenshots, concept art, and progress information.

Click here to check out my current games and art website:
http://www.angelfire.com/ar/aaronsartdesk/xarion.html

 
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defenestrator

Old

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5th March, 2004 at 00:17:07 -

Are you talking about the size of an executable version of the first level, or the cca file? Because if it's the former, yeah, that's pretty insane. Broadband or not, I don't think too many people will want to download a 170 meg Click game. If it's the cca, it might shrink down to 20-30 megs when all's said and done, which is still pretty absurd, but if it's worth it, I guess it's worth it.

 
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Kramy



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5th March, 2004 at 00:30:49 -

170mb - connection will be tied up for 10 minutes!

 
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Pete Nattress

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5th March, 2004 at 05:49:19 -

you should consider splitting it; even on broadband ~170mb would take a pretty long time.

 
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Cybermaze



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5th March, 2004 at 06:41:11 -

Are you sure adding another level will add another 8 mb to the filesize? You say 90% graphics are done ... are all the graphics (or almost) featured in level one? In that case reuse will not add much to concurrent levels.

If level one features a theme that will go on in say the next 2 levels and then a change in the theme, the filesize will also not grow that much.

I think a game have to be very good if the size is more than 50 mb. Think about that.

And, you could make a 56k friendly version without eg music that could be added as an addon package (same for eg videoclips if any etc etc), or just split up the game into say 5 mb chunks with eg winzip or something similar. There are a lot of options.

First I would build another level and see how much that raised the filesize.

 
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Chamzel



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5th March, 2004 at 11:27:11 -

How about splitting it into different various RAR files and then uploading them so the user can download them in small segments. Then they could put them all together and unRAR them and install the game!

Or how ever that stuff goes.



 
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Pete Nattress

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5th March, 2004 at 11:45:53 -

yeah, chamzel, the problem with that is they still have to download the whole game before they play it. if it was split into seperately downloadable levels, they need only download one level and decide whehter they want the rest.

 
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Chamzel



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5th March, 2004 at 12:57:47 -

Well, if Aaron has a CDR in his computer he could buy a large stock of CDs for really cheap and sell them for about $10-15, thus covering shipping and the cost of the CD?



 
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DeadmanDines

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5th March, 2004 at 13:31:46 -

Or use Cafépress, who can handle all the generation and shipping of Data CDs.

But of course, who'd buy one? I mean really!?

 
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The Chris Street

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5th March, 2004 at 13:47:12 -

Well, if the game uses mp3s or mods which are of a large file size, get rid of them. And perhaps decrease the colours of the ingame graphics, say, from 16 million to the 2nd highest.

 
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AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
5th March, 2004 at 14:21:21 -

Don't restrict your game just to satisfy slow downloaders. Make is as good as you want, as huge as you want. If it's good, people will download. In theory. It's probably best to have a one level demo first though, so if people like it they'll download the full game.
Don't worry, I'm having the same problem with my Zombies Now game. One level is 15mb, but it's a good idea to make as many of the objects Global as you can, saves on file-size.

Image Edited by the Author.

 
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ShadowCaster

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7th March, 2004 at 01:40:01 -

Update topic name. Please use descriptive titles for your posts in the future.

 
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Crystal Clear (H.E.S)

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7th March, 2004 at 04:22:24 -

im on 56k modem, even if it is around 170mb id still download it.
a few things thatll help you cut down the size:
-------------------------------------------------------------------------
+ Crop all images
+ delete unescarry objects
+ use backdrops for platform's and such instead of actuve objects
+ instead of using Hidden counters, use Alterable values
+ If youre using lots of detectors try and make them as small as possible
-------------------------------------------------------------------------
Also, when its zipped there might be a huge difference in size.


 
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AndyUK

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7th March, 2004 at 13:15:31 -

mabye it would be a good idea to try and find if there is one major part of the game that is making the levels so big.

.are there loads of sounds that are sampled at 44khz? (22 or 11 may sound just as good)
.are there loads of mp3s or even wavs as music?
.is your colour depth 16million when its unecessary?

i think you should try to make the game how you want it to be
of course 170meg is way too big for most to even bother with
but if making the game small sacrifices quality too much, you
may have to keep it large.

personally i like smaller files.

 
.

Cazra

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7th March, 2004 at 14:43:31 -

Turn on the sound compression. That'll reduce the final size of the game a lot!

 
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Mr Coffee



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7th March, 2004 at 19:15:06 -

Well, on my cable connection it would take about 1 hour to download that, which is not bad at all if the game is good. However, it would take the 56kers much longer, and you probably would get much less downloads (because most computer users are still on 56k).

 
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Muz



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7th March, 2004 at 19:44:57 -

* Muz/CoolioKlick points to this article she wrote several months ago: http://create-gamescom.winstemp.com/article.asp?id=776

 
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tdc052621



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10th March, 2004 at 21:39:38 -

get rid of your mp3s and WAVs cause that's what hit everybody HARD!

 
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Aaron Tomko



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15th March, 2004 at 17:55:28 -

First off I'd like to thank everyone for their input.
in response to the audio portion of my game; it actually doesn't have many wav files. 5 or 6 at max. it does however have a 1 minute audio mission briefing and ingame acting, both of which I believe if taken out of the game will severely destroy some of the gameplay. Those files actually only take up 1.85MB of the size, and I have cut back the size by using a sound condencing program. The rest is all code. About 1,850 lines to be exact, and that's not including the story telling engine code. Now, I thank Cybermaze for pointing out the graphical miscalculation I was making. I had for gotten that the artwork was all within the first level and would then not take up the same amount of space. After cutting back I have been able to bring the size of each mission down to 4.8MB for the largest level.That said, I have come up with an idea: I have 3 major acts in the story. Each act would be roughly six missions in length. So here is my question would you be willing to download three files in the amount of 28.8MB each? All thoughts are greatly welcomed.

 
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Kramy



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15th March, 2004 at 18:11:55 -

If act 1 shares all the same graphics, your levels could be only ~50kb. I found that when I copied the same level in a game I made, the filesize went up a wopping 4kb!

 
Kramy

Mr Icekirby



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15th March, 2004 at 18:17:45 -

hmm... 170 mb... only 17 seconds on office speed Internet... but who really uses their office computer to download games?

 
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Kirby Smith

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15th March, 2004 at 19:53:22 -

Let's see... 28.8 megs / 400 KB/sec (if you're on a fast server) = a little over a minute. Yeah, I'd download it.

 
XBL Gamertag: Rampant Mjolnir

Aaron Tomko



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15th March, 2004 at 20:56:05 -

For anyone and everyone interested, the official "Core" website is up and running.
It has screenshots, story info, and concept artwork for you to check out.
You can check the news section of my main website here: http://www.angelfire.com/ar/aaronsartdesk/xarion.html
or you can go straight to the Core site here: http://www.angelfire.com/art2/jshock/index.html

Later

 
n/a

Gaspy Conana



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  12/10/2003
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15th March, 2004 at 21:26:39 -

I just wanted to say that some people are not ABLE to upgrade to broadband because of financial reasons or location issues, so don't act like they deserve a punishment for that. Fag

I'm on 56k, but I would download it, just let it run while I'm asleep.

 
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Mr Icekirby



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15th March, 2004 at 21:32:51 -

nice idea... let it do the work... do you use AOL? it slows down the internet you know...

 
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Cybermaze



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16th March, 2004 at 11:39:37 -

Yeah, I would dl it. Then again ... Ive got ADSL ... but if its a good game I think some people with 56k (like when I had it) would dl it.

 
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Kris

Possibly Insane

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  17/05/2002
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16th March, 2004 at 12:13:26 -

Instead of splitting it up, try optimising it.

• If you're on 16 million colours, try switching to 32,768 or 256

• For objects that are in every level (EG, the main character), make them global. This way the graphic for the object is only saved once (instead of once per level)

• If you have empty space on images, cut it out

• Instead of using wavs for sound, try MP3 (With the DMC extension)

whoops, didn't realise that some of this stuff was covered already. Nevermind

Image Edited by the Author.

 
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Evil Monkey



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16th March, 2004 at 17:33:37 -

Try creating the second level, and then look at the filesize. Because MMF stores all the graphics, sounds, etc. only one time, your second level will probably take up much less space.

 
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23rd March, 2004 at 19:23:36 -

Pete Natress if you are using a broadband connection then you either have a crappy one or several comps networked.
It would take about 5-10 min on cable and maybe 8-20 min on DSL.



 
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