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eyeangle



Registered
  12/06/2003
Points
  1683
10th March, 2004 at 06:34:18 -

Here you can bag the hell out of the program by saying what it can't do or you can praise it like your god and say what it can do.

I personally like the program because it is so simple to use and takes no script language what's so ever. Although script language programs like C++ do make the professional programs like windows etc.

But anyway feel free to have your say on the program.
Is MMF the best, or is it?

 
theonecardgame.com

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
10th March, 2004 at 06:46:20 -

Things it can't do:
-scroll through the frame editor quickly whil dragging an object
-wash the dishes
-right click in the picture editor to grab a color, you have to hold shift and click
-simply click a button in the objects window of the frame editor to look at a previous level's objects
-can't have more than 16 million colors(I can live with that)
-can't have more than 10000 objects per frame(That's good enough for me too.)

Things it can do:
-create paralax backgrounds
-create a working splitscreen
-easilly play midis over frames
-easy to draw celestial objects in the picture editor
-can have up to 10000( I doubt anyone would reach that limit.)
-better transitions
-use loads of extensions TGF can't.
-counters and text have similar properties to active objects in the event editor.


 
n/a

Mr Coffee



Registered
  04/09/2003
Points
  440
10th March, 2004 at 11:25:00 -

You don't ever need over 16 million colors. Even commercial games don't use over 16 million colors. The 10000 object limit is not a problem for most people, although if you want to do particle effects you actually need over 10000.

Image Edited by the Author.

 
99 percent chance that the above post is 100 percent correct.

Mark Beazley



Registered
  02/01/2002
Points
  766
10th March, 2004 at 12:23:01 -

"right click in the picture editor to grab a color, you have to hold shift and click"

I like the set up as it is it allows me to have 2 colours to hand easily.

 
www.gethyper.co.uk

Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
10th March, 2004 at 13:12:19 -

I don't think computers can actually display more than 16 million colours anyway?
And C++ is just as capable as making an unprofessional app as MMF is.

 
- Tigerworks

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
10th March, 2004 at 17:02:48 -

Lol! I was just exaggerating when I said
"-can't have more than 16 million colors(I can live with that)
-can't have more than 10000 objects per frame(That's good enough for me too.) ".

Nobody would ever need more than 10000 objects or 16 million colors.

 
n/a

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
10th March, 2004 at 17:11:03 -

I'm sure they might want more than 10000 objects, but honestly - who can tell the difference between....

black (1,1,1)


and


black (0,0,0)?

 
n/a

DarkFish



Registered
  22/06/2002
Points
  21
10th March, 2004 at 17:44:02 -

The human eye can only see up to 32-Bit colours.

 
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ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
10th March, 2004 at 18:42:10 -

You're wrong, it's actually 24-bit colours, and they can't even see that much. The human eye can tell the difference between shades about every 8 values (so you could see the difference between (0,0,0) and (8,8, supposedly).

 
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Rycon



Registered
  20/09/2002
Points
  996
10th March, 2004 at 23:00:19 -

I can think of reasons to doubt that information, how do they REALLY get that exact number, everybody is a bit different.

 
We are the music makers, we are the dreamers of dreams...

:JULI@N:



Registered
  14/07/2002
Points
  641
11th March, 2004 at 23:58:23 -

i just got mmf
why do people keep complaing on the interface. i dont think it's retarded at all
the only annoying thing is the animation editor

 
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Muz



Registered
  14/02/2002
Points
  6499

VIP MemberI'm on a BoatI am an April FoolHonored Admin Alumnus
12th March, 2004 at 00:10:47 -

I just despise the animation editor. It's extremely bulky and forces you to click a lot more than you really should. And it's hellishly annoying It's like the beta testers never even touched it. Besides that, MMF is the best instant programming program out there.

24-bit, IMHO, is not enough. I need higher colors to fully import the stuff I've done in Photoshop. Sure, I could lower the colors in Photoshop, but the gradient lighting thing looks horrible.

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Image

Kramy



Registered
  08/06/2002
Points
  1888
12th March, 2004 at 00:22:56 -

The human eye supposedly can distinguish between 15bit colours, which is the reason 15bit(32768 colours) is called the true colour point.

Personally, I don't think I can distinguish quite that many. I find that 3 reds in the MMF pallette look identical, yet their RGB's are off by about 20. Maybe I'm slightly colour blind.

Also, putting colours beside eachother blends them, so a gradient is harder to distinguish between colours than 2 reds placed beside some control colours. Likewise putting the colours beside other control colours blends those, so we won't see the original colour, but we will still distinguish a difference.


 
Kramy

Kris

Possibly Insane

Registered
  17/05/2002
Points
  2017
12th March, 2004 at 15:36:39 -

nah, colour blindness is usually where you can't tell between red/green and yellow/blue

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

AS Filipowski



Registered
  29/02/2004
Points
  444
12th March, 2004 at 15:39:41 -

I need 16 million and one! colours. The last one is a special one that crashes the computer screen

 
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Shen

Possibly Insane

Registered
  14/05/2002
Points
  3497
12th March, 2004 at 16:07:23 -

If you're hellbent on using TGF you're just holding yourself back See arty cull in pro file plz

24-bit colours it is. The last 8 is for alpha-layering or something.

 
gone fishin'

MasterM



Registered
  02/01/2002
Points
  701

I am an April Fool
12th March, 2004 at 19:47:33 -

i hate the runtime of mmf. it can be soooo damn slow.

 
Image

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
12th March, 2004 at 19:52:49 -

TGF is easier for drawing sprites. When it comes to power and programming, though, it rocks!

At the point I'm at, I usually start games with TGF and finish it in MMF, adding all the bells and whistles and advanced stuff TGF can't do.

 
n/a

Evil Monkey



Registered
  08/12/2002
Points
  598
13th March, 2004 at 14:11:11 -

No, MMF is easier for drawing sprites. You can zoom twice as far as TGF, and the pencil tool actually works properly.

And there are people that say that the extra 8 bits aren't needed, well, the extra 8 bits are for the alpha channel. I wish MMF could support the alpha channel!

Things MMF Can Do:

- Create scrolling parallax (Although a bit buggy if not done right)
- Rotate and Resize External Pictures
- Use Arrays to store information (Automaticly encrypted)
- Create Projects, which can hold multiple applications and use them for split-screen, and other purposes.
- Compress pictures and sounds better than TGF.
- Run faster than TGF
- Run Active X Controls
- Show multiple windows at once
- Create custom screensaver settings dialogs!
- Make it so the screensaver doesn't automaticly end on imput
- Have 16 alterable values per object
- Play back DVDs, .wmv files, and more using the Direct Show object.
- Play samples and music over frames
- Change the shape of the window
- Set the task priority at runtime
- Not have a splash screen at the end

Things MMF Cannot Do:

- Use hardware acceleration
- Have unlimited variables per object
- Have much control over DVD playback
- Change the framerate (Could be useful for Matrix powers and debug modes)
- Make levels as easily as TGF
- Use icons for 24-bit and 32-bit (alpha) icons, as well as icons for 48 x 48 and 64 x 64 (Oh well, TGF can't even have 256 colors in icons! )

 
Project Progress:

1.: Droid Runner (5% Complete)
Finishing Up Game Engine

Kris

Possibly Insane

Registered
  17/05/2002
Points
  2017
13th March, 2004 at 14:24:41 -

> The last 8 is for alpha-layering or something

usually the extra 8 bits are just padding to make a single RGB unit 4-bytes wide (because PC and Video card processors work better with 4 bytes at a time rather than 3)

MMF can't have real user functions (as far as i know) or threads.

Image Edited by the Author.

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

Crystal Clear (H.E.S)

Possibly Insane

Registered
  06/10/2002
Points
  2548
13th March, 2004 at 22:08:17 -

i dont like how when inserting an object from another .cca or .gam you can only insert 1 at a time, not multiple objects.
also burning CD's would be cool .
"Have unlimited variables per object" - no you cant do that, but you can get an extension that allows 1000 global values, which i dont think youre gonna go over .

 
HES homepage:
http://www.distinctiv-efair.com/heretic/studios
Crystal Clear Productions: http://www.distinctiv-efair.com/heretic/crystalclear

Mr Icekirby



Registered
  18/12/2003
Points
  846
14th March, 2004 at 16:28:03 -

i have high color icons in my mmf games, all the colors you want
plus 128 x 128 icons! who would wan't a huge icon i don't know but it would be funny... i can even have inverted icons, what ever is behind it gets inverted

 
Mr Icekirby says so!
OBEY ME!

Kitsune Yamato



Registered
  27/03/2004
Points
  207
29th March, 2004 at 18:09:23 -

MMF is great in that it has all those obvious advantages over TGF (like split screen and MIDIs over multiple frames). But MMF does have its weak points. Namely the animation editor and the way you insert objects into levels from other levels/apps.

I swear, I used an edit of Ryu's Shinku Hadouken beam for one of my characters' special moves, and it took me over an hour just to put ALL the sprites in for it. On the other hand, TGF allowed me to make it in a fraction of the time.

But anyway, I make my game engines in TGF. I later port the engine to MMF to continue working on the game, due to higher memory quality and a higher object count.

 
Visit Goshi-Dan's Arcade at http://www.demontears.net/~gdarcade

Mr Icekirby



Registered
  18/12/2003
Points
  846
31st March, 2004 at 02:49:50 -

tgf is simple to start a game in, mmf to finish and compile is a nice duo

 
Mr Icekirby says so!
OBEY ME!

Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
31st March, 2004 at 09:56:39 -

MMF is both fast and uses some hardware acceleration if you turn DirectX and VRAM on. With VRAM, the image of the screen is put on your video card RAM to speed it up (if your video card has enough RAM). 3D hardware acceleration exists, but very little is done for 2D acceleration though - talk to companies like ATI or nVidia if you want that changed

The list of things MMF can do is huge... it can do more things than most people here seem to think it can. Extensions add a huge amount of power too. And TGF's list of what it can do is pretty small compared to MMFs

BTW with a quick experiment in Paint Shop Pro, I can just about distinguish between RGB 0,0,132 and RGB 0,0,134 (monitor 20% brightness). You can't really count how many colours the eye can see though, it's just different amounts of red, green and blue light photons entering your eye However, a gradient in 32k colours can often look blocky whilst it looks smooth in 16m colours.

Image Edited by the Author.

 
- Tigerworks
   

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