Does anyone have a good eight directions engine that inculdes jumping? I remeber there was an engine like that, but I can't find it on the site. I have MMF 1.0, (I know, I need to upgrade!!!) Anyway...please help!
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
You probably don't need to make any special movement, basically all you want to make is a custom 8 direction...which is simple enough.
Basically if you want to make jumping you have one of two options I can think of.
First is simple to make an animation for your character that makes it look like it is jumping, and when this animation is playing it can jump over things...ie...collisions with obstacles no longer work.
The other way I can think of is to have instead of your character having the custom 8 direction movement, you have a shadow underneath it. When you jump the player moves upwards...subtract a few from the Y coord relative to the shadow. This will make it look like it is jumping upwards.
This may sound confusing...I could make an example if ya want.
MUGGUS
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One of the demo games (along with Zeb and Lobotomy) from TGF had isometric view/movement and jumping. Wether it was custom or not ... or how excactly it was done, I dont know. It may be worth a look though.
Dont recall the name of the game ... but its a game with a wizard, some goblins or something and sheeps.
If you dont have TGF I dont know where to get the game (in case you want to check it out), but I guess its freeware so I could make it available to download for you...
I remember that. I think the shadow was the object with the 8-direction movement. The actual player was set to the shadow's co-ordinates based on a counter for the jumping. EG:
Set X to X("shadow")
Set Y to Y("shadow") - value("some counter")
'some counter' had some basic gravity physics to make the player jump up then fall down realistically. Worked great!
Sorry mugs, didnt see your reply. oh well, maybe I explained it better ¬_¬
Edited by the Author.
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