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Message
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Blackgaze Possibly Insane
Registered 01/11/2002
Points 3161
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4th April, 2004 at 09:37:51 -
Ok, I said about this before, but I still have not solved it.
When my enemy turns left, flag 0: off. When my enemy turns right, flag 0: on. With a few options: when flag 0: off --- shoot bullet left. When flag 0: on --- shoot bullet right. Ok? Now that should work.
But on the screen there might be two enemies or even three. They shoot left all right but when my character goes to the right side of an enemy, they still shoot left. What is going on?
* Spiderhead *
Formerly known as "Spiderhead".
Returned after four years.
www.youtube.com/user/sevlech for more infomation
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Saven (CrobaSoft)
Registered 12/03/2004
Points 587
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4th April, 2004 at 13:37:59 -
Ok, you prbbly already tried this. if the enemies are all the same object and they are facing different directions, it might get confused and default to left. insert 'pick one' into the when flag 0 = event.
You shouldn't go here, there are crazy swedes who mumble about cucumbers:
http://www.crobasoft.com
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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4th April, 2004 at 13:42:09 -
Are you absolutely sure that the enemies are facing left or right, and not one of the inbetween directions? I've run into this problem before.
Craps, I'm an old man!
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Blackgaze Possibly Insane
Registered 01/11/2002
Points 3161
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28th April, 2004 at 11:25:39 -
sorry matt, that didn't work. any other ideas?
Formerly known as "Spiderhead".
Returned after four years.
www.youtube.com/user/sevlech for more infomation
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Klikmaster Master of all things Klik
Registered 08/07/2002
Points 2599
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29th April, 2004 at 12:41:23 -
Shut it Phizzy, you are starting to annoy me.
Spiderhead, do you actually have a condition telling the enemies to change position? Also why not try, "when facing left" rather than using flags
n/a
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