Okay, I dont really have a problem with my games AI. THats cuz it doesent have any. The bad guys move around with a Path Movment and you have to avoid them. How do I make Them chase you? Is there a way to have them do certain things when they see you? Please help!
What type of game is it? Platform, top-down, scrolling shooter or what? If it's top down, a very simple AI would be to have the enemy as a bouncing ball movement, and have an event where every 0.5 seconds or something the enemy looks in the player's direction. Anything else is more complex, it'd help to know what type of game it is.
If you want something to follow the player, set the character to a bouncing ball movement and do the Look at... statement in the Direction menu. Of course, you'll need to debug certain things (such as flying off the ground in a platformer or going through walls in a top-down shooter). Specify what game and I can help you more.
Slightly buggy but fairly good platform AI engine, sry for no commenting on code, but I didn't have the time, but it's fairly easy to understand actually.
"Everytime you use Kazaa, a metallica band member dies a little."
Quote Jonathon Smeby.
Wow...everyone's looking for Ai these days, and it just happens to be one of the things we are working here at the Muggus Institution.
It's difficult to describe the workings of even the most simple platform Ai that has some level of actual intelligence, ie, doesn't follow mindlessly, without using some kind of example. PM me or email me, or whatever.
I've worked on a number of platform Ai's in my time, just depends on what exactly you want it to do, and how much you are willing to put into your game to make it work.
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thx for the example, my enemies follow the guy around now. But they just float everywhere! Can someone explain an easy way to stop those dudes floatin around?