also i was wondering how to make a game run faster on crappy computers, scrolling and on 16million colours. cause wenever it scrolls it slows down. i dont want to run into problems when other people play it. And not Machine Independent speed, fps is too crap
Without sacrificing 16 million colour display, there's not alot you could do to make the game speed up anymore. Making the screen size smaller might help. You also may want to use less objects for the flame effect, of course that means it won't look at good.
The memory of the active objects and events take up and you level add to slow down a fair bit, if you get rid of a few unnessesary ones you may get a bit of speed up. But of course it all comes down to what you are willing to sacrifice.
If you using MMF, you may want to check VRAM and Direct X boxes in the Runtime for the game preferences.
MUGGUS
Come and annoy me more at
www.muggus69.tk STOUT ANGER!!!
Have a 'slow computer' option, where such effects are disabled.
gone fishin'
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
10th April, 2004 at 20:27:15 -
There's heaps of stuff you can do!
Go to Application Properties > Runtime:
1: Tick use Direct X (Obviously you need Direct X installed)
2: If that's not fast enough, tick "Use VRAM" which is the most helpfull.
Vram is virtual ram on your harddrive. So if you have 128mb of ram and 2GB of free space on your HD then you can have additional 'virtual ram' which does the same thing as normal ram, except it's on your HD.
You could also try to fiddle around with V-Sync, but that varies on differant computers.
May I divert your attention to this article I wrote many moons ago, detailing all the shit to do with what Runtime stuff to use for optimal effect. http://create-games.com/article.asp?id=626