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Retired Kliker Lazarus The Ed Wood JR of TDC
Registered 18/07/2003
Points 7363
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24th April, 2004 at 19:09:36 -
Well, my post said it! I need to know how to make a Mine-Cart level for my game. Mine Carts are cool. Help, please?
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
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Cazra Crazy?
Registered 24/07/2002
Points 4472
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24th April, 2004 at 19:25:51 -
Do you mean like in MSD?
I'd have to make an example for it to explain this right.
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cake
Registered 13/12/2002
Points 1173
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25th April, 2004 at 08:44:31 -
If its for a platformer game, in the vein of the minecart levels in Donkey Kong Country (oh MAN, memories are flooding back) then a custom movement engine is DEFINATELY in order.
Going up and down ramps can be achieved with 2 "wheel" detectors, one on the bottom right of the cart, and one on the bottom left of the cart, and seeing if one overlaps backdrop while the other doesn't, then adding velocity as required, etc.
Alternatively to using detectors, you can use the Get Collision Mask in MMF to test the collision mask at the coordinates where the detectors would go.
If I'm too vague, tell me so, and I'll elaborate.
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Cazra Crazy?
Registered 24/07/2002
Points 4472
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25th April, 2004 at 14:26:31 -
I made an engine for this. MSD style.
http://www.clickteam.com/CTforum/showflat.php3?Cat=&Board=fac&Number=236102&page=0&view=collapsed&sb=5&o=&part=
Hope it helps.
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