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Retired Kliker Lazarus

The Ed Wood JR of TDC

Registered
  18/07/2003
Points
  7363
24th April, 2004 at 19:09:36 -

Well, my post said it! I need to know how to make a Mine-Cart level for my game. Mine Carts are cool. Help, please?

 
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
24th April, 2004 at 19:25:51 -

Do you mean like in MSD?

I'd have to make an example for it to explain this right.

 
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cake



Registered
  13/12/2002
Points
  1173
25th April, 2004 at 08:44:31 -

If its for a platformer game, in the vein of the minecart levels in Donkey Kong Country (oh MAN, memories are flooding back) then a custom movement engine is DEFINATELY in order.
Going up and down ramps can be achieved with 2 "wheel" detectors, one on the bottom right of the cart, and one on the bottom left of the cart, and seeing if one overlaps backdrop while the other doesn't, then adding velocity as required, etc.
Alternatively to using detectors, you can use the Get Collision Mask in MMF to test the collision mask at the coordinates where the detectors would go.

If I'm too vague, tell me so, and I'll elaborate.

 
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Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
25th April, 2004 at 14:26:31 -

I made an engine for this. MSD style.

http://www.clickteam.com/CTforum/showflat.php3?Cat=&Board=fac&Number=236102&page=0&view=collapsed&sb=5&o=&part=

Hope it helps.

 
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