I'd like to see the transition from stopped to walking/running animations. I start having a rough time with animating my sprites when it comes down to high detailed work, myself.
When the character runs he holds the gun with two hands pointed forward and it bobs up and down with each step. This is my way of allowing the run animation to still fire and look allright.
I am working on a giant mech character right now and will post that as well as this character's walk animation this weekend.
About the mummy - I scrapped that design I posted to pixelation. It was really rough. There would be more work involved in fixing that mummy than just making a new one.
about that idle animation, id say that he should do it a little more discrete mabye only turning just enough to see behind him.
the animation looks wierd to me but its drawn brilliantly, well done for that.
Cool. Though if you're gonna use him as an avatar, I suggest you crop and resize the thing to a proper square shape.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.