Posted By
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Message
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GeckoPy (BigFoot Games)
Registered 24/04/2004
Points 16
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6th May, 2004 at 12:27:51 -
I want to make an MMORPG, now I'm learning moo but I wonder how many people can be online at the same time on a dedicated server using MooGame/Click. Thanks in advance
n/a
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Kramy
Registered 08/06/2002
Points 1888
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6th May, 2004 at 13:18:49 -
How fast is your server?
Kramy
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Kris Possibly Insane
Registered 17/05/2002
Points 2017
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6th May, 2004 at 14:15:02 -
4 billion probably
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
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Herb
Registered 24/02/2004
Points 264
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6th May, 2004 at 14:31:00 -
As many as the servers winsock can handle, usually about 65000 isn't it?
Quality.
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Kramy
Registered 08/06/2002
Points 1888
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6th May, 2004 at 15:35:10 -
Using MooClick you can divide people onto channels. Each channel is separate, and depends on the connections of the people on the channel. Technically a 1mbit dsl server could probably handle about 200 people, unless they have to comminucate with the server lots.
If you send everything through the server(for security) you will require a MUCH faster connection on your server.
Kramy
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Mr Icekirby
Registered 18/12/2003
Points 846
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6th May, 2004 at 16:50:25 -
it also depeneds on what kind of info is being shot across the internet, if its all text, it will go quickly, if your tracking objects, you will have to worry about massive amounts of players
Mr Icekirby says so!
OBEY ME!
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Kramy
Registered 08/06/2002
Points 1888
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6th May, 2004 at 17:29:05 -
Ofcourse a smart person would send the coordinates as text(or better yet binary) to lower bandwidth.
Kramy
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Retired Kliker Lazarus The Ed Wood JR of TDC
Registered 18/07/2003
Points 7363
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6th May, 2004 at 18:11:27 -
There's a limit?
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
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Klikmaster Master of all things Klik
Registered 08/07/2002
Points 2599
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6th May, 2004 at 18:38:54 -
Well, obviously there is a limit, MMF even has a 10,000 object limit, so if there is an object for each user...
n/a
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GeckoPy (BigFoot Games)
Registered 24/04/2004
Points 16
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6th May, 2004 at 18:56:34 -
I want to make a war game, not a MMORPG. You will be a soldier of the red or the blue army. So maybe I will need lot of objects, but now is only on paper but I hope to start making it soon.
Is MooClick/Game powerful enough to make real masive multiplayer online games?
n/a
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Klikmaster Master of all things Klik
Registered 08/07/2002
Points 2599
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7th May, 2004 at 03:12:41 -
it is, but a lot of klikking experience is required
n/a
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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7th May, 2004 at 08:08:26 -
Mooclick is your choice for a mmorpg. Don't forget to make a dead reckoning system aswell, our you will crash and burn .
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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Tigerworks Klik Legend
Registered 15/01/2002
Points 3882
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7th May, 2004 at 08:34:58 -
The theoretical limit is probably either 65,000 or 4 billion, as those are the limits of an unsigned 16 bit or 32 bit integer, so those will be hard coded in to WinSock or whatever.
The practical limit is different, as the server may only be able to manage a few hundred users before it slows down or becomes unusable. Alternatively as Klikmaster said you may hit the 10,000 object limit if you have an object per player. If you have a chat room you will probably hit the server's limit before the list object's 32,768 line limit.
- Tigerworks
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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7th May, 2004 at 18:22:25 -
That is of course if you MMORPG actually gets that popular!
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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